Carmack blames PS3 for poor performance in RAGE
"Tight memory, poor IO performance"
Carmack blames PS3 for poor performance in RAGE
"Tight memory, poor IO performance"
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What is he saying that he couldn't hack the ps3, but due to xbox360 being easier a lot more was possible? I thought JC was suppose to be a genius, or is was he just another george lucas...
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thats the problem with all current consoles , 1st party devs are always able to get more out of the consoles (im sure they get better development toolkits)ie. Naughty dog, polyphony in sony's case or in nintendo's case retro studios, ND Cube etc. ms 1st party devs are not much to speak of (only turn 10 makes good games currently imo) so im sure ms gives everyone the same development tools
You should probably think about that statement again.im sure they get better development toolkits
Why would Sony gives devs that are making cross platform games WORSE tools than their first party devs? So cross-platform games would always look worse on the PS3... that makes sense.
The reason first party devs often get better performance out of the hardware is because that is their sole focus and every decision they make about technical issue is tailored this single platform. When you go cross platform you kind of have to go middle of the road and because the 360 and PC are so close the 360 is generally the lead platform for many games. Sure you get SOME optimizations for other platforms but it's not the same thing as purpose built software.
It's the same reason why PC games aren't 10x better than console games even thought the hardware is capable of it, because you have to code for a staggering number of hardware configurations.
the 360 and ps3 share the exact same core Powerprocessing unit so saying the xbox and pc are close is total bullocks (just because ms has created cross platform dev tools does not mean the 2 are close at all).
im not quoting a whole article but
like i said ! development tools are key, when nintendo released the n64 3rd party developers where also limited in their development kits (which where poor) and they had to create their own custom microcode to get the most out of the console.Speaking about Sony’s third party developer support, the anonymous former Vivendi employee told Industry Gamers:
"
He continued:
Additionally, I heard a lot of horror stories about the PS3 dev tools, and our launch-title devs got absolutely no support from Sony itself when they needed it – up to and including Sony calling one of our developers liars when we said their networking code wasn’t working for our game, and it was a problem with their system (note: without any changes on our end, it suddenly started to work great after one of their pre-launch updates — though they still didn’t acknowledge that it had ever been their fault)."
The anonymous source also shared details concerning Microsoft support:
In contrast, the Xbox tools and support were always excellent, and the TCRs and supplementary FTCs [functional test cases - Ed.] were much easier to read, understand, implement, and test. They were also much more lenient about what was acceptable in a lot check, or making exceptions when it made sense to do so. I’ve heard Sony has greatly improved their tools support for development and testing, though I believe they’re still lagging behind what the Xbox 360 had available at launch."
Last edited by Dohc-WP; 17-10-2011 at 11:21 AM.
PS3 = Cell Processor
360 = PowerPC
Anyway I didn't mean the hardware was similar I meant the software platforms were similar hence easier to port. Also the article you linked just said the PS3 dev kits (at launch) were shit and I can't say I have much argument against that, Sony have always lagged behind when it comes to software support and being developer friendly. However, you suggested that the dev kits for first party and 3rd party devs were different with the latter being purposely worse and that just makes no sense. Sony wants the PS3 versions to be the best they possibly can and often send platform specialists to developers to help get the PS3 version right.
It seems that Carmack should stop blaming underperforming hardware for a terrible gaming experience
There is no use in developing a game for a system that has not been invented yet
If the PC and PS3 are struggling and you know for a fact that the game will struggle on that platform, accept that you will have one platform to release on and take the 60% profit knock that implies
Anyone remember Daikatana, he called it the greatest game ever made, sigh, that had issues on the then "Current" gen GFX Cards as well :/
The point is, if every other developer on the planet can get it right on all three platforms, and he can't, that speaks towards his team's ability to develop cross platform titles, not the perceived inferiority of two out of three of the biggest platforms ever released into the consumer market
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