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Thread: Might and Magic Heroes 6

  1. #91
    simon's Avatar
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    Quote Originally Posted by CLOUDE9 View Post
    Yeah it was, but i could never join one :-(
    hey dude, do you ever have a problem with the scrolling locking so that you cannot move around the map by moving your mouse to the edge of the screen. The only way to then move around is to use middle click?
    contact me if you are in Cape Town and looking for PC Hardware at very competitive pricing. We also do web and graphic design.

  2. #92

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    Hi guys

    Ordered this online, expecting it in the week . Big fan of the whole series, started play the original at age 6 xD.
    Btw thought id share this link, special on HoMM VI @ kalahari

    http://www.kalahari.com/games/Might-.../41049798.aspx

    Cant wait to get online!

  3. #93

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    Quote Originally Posted by simon View Post
    hey dude, do you ever have a problem with the scrolling locking so that you cannot move around the map by moving your mouse to the edge of the screen. The only way to then move around is to use middle click?
    Nope. Never had a problem, only happened to me once,when i played the demo but not the full Game.
    sorry dude.

  4. #94

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    Quote Originally Posted by Carterza View Post
    Hi guys

    Ordered this online, expecting it in the week . Big fan of the whole series, started play the original at age 6 xD.
    Btw thought id share this link, special on HoMM VI @ kalahari

    http://www.kalahari.com/games/Might-.../41049798.aspx

    Cant wait to get online!
    Great price, lol!!!
    I purchased The Deluxe Edition for R600, only managed to receive the week there after, some dude couldn't make it in enough time @ BT Games, and luckily i asked if they had it :-D.
    For me it was well worth the price.
    You'll be enjoying it;-) and add me as a friend, let me know whats your user name.
    Before u go and play, read up on the official forums...and absorb all the knowledge, lol!!!

  5. #95
    simon's Avatar
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    Quote Originally Posted by CLOUDE9 View Post
    Nope. Never had a problem, only happened to me once,when i played the demo but not the full Game.
    sorry dude.
    it has been happening to me quite a bit. Wonder if anyone else is having this problem?
    contact me if you are in Cape Town and looking for PC Hardware at very competitive pricing. We also do web and graphic design.

  6. #96

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    Quote Originally Posted by simon View Post
    it has been happening to me quite a bit. Wonder if anyone else is having this problem?
    Its a known problem, have read that somewhere on the official forums.
    Check on there, maybe they have a solution for it.

  7. #97
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    Quote Originally Posted by CLOUDE9 View Post
    Its a known problem, have read that somewhere on the official forums.
    Check on there, maybe they have a solution for it.
    Don't think there is a work around, I think it is a bug in the game so I think the only way to fix it would be to get a patch. Just wonder when that will happen.
    contact me if you are in Cape Town and looking for PC Hardware at very competitive pricing. We also do web and graphic design.

  8. #98

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    Quote Originally Posted by simon View Post
    Don't think there is a work around, I think it is a bug in the game so I think the only way to fix it would be to get a patch. Just wonder when that will happen.
    Seems the Day one patch, was for that.

  9. #99
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    Quote Originally Posted by CLOUDE9 View Post
    Seems the Day one patch, was for that.
    No, I did that patch already. Left it online and it patched for about 500mb as far as I remember.
    contact me if you are in Cape Town and looking for PC Hardware at very competitive pricing. We also do web and graphic design.

  10. #100
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    Ok so Patch 1.2 has been announced and will be heading out before the end of the year.
    Change and balance logs are, but not definite
    Check out below the pre-release notes for the coming patch. Keep in mind that the list is not definitive yet:



    • Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)



    • Skirmish AI tweaks:

    - Tries to defend all owned town (previously the AI focused on its starting town)

    - Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible

    - Always defends the last owned town if it can causes reasonable losses to the attacker hero

    - Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version

    - Further improvement of cooperation among primary and secondary heroes

    - Improved exploration and target priority

    - Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.

    - Further improvement of Town portal usage

    - In case of an FFA the AI tries to attack and capture towns from a weaker player

    - FIXED: Sometimes the AI attacked a much stronger hero than itself

    - FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero

    - FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)

    - FIXED: The AI ignored some neutral buildings

    - FIXED: Several smaller bug fixes



    • Combat AI tweaks:

    - General target choice improvement for the units

    - Improved ability usage

    - Improved racial ability usage

    - Improved ability selection and different builds for Magic/Might, Tears/Blood heroes

    - Improved creature ability usage



    • Gameplay improvements:

    - The unit setup after using the Tactics ability is remembered from battle to battle



    • Intel support:

    - Fog calculation

    - Variance shadow mapping vs. hardware shadow mapping

    • Balance tweaks:

    - Rage II-IV gives +10 Might Attack instead of +15

    - Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)

    - Guardian Angel: Good moral gives 70 racial points (instead of 100)

    - Retribution aura cooldown increased to 5 instead of 3

    - Haste initiative bonus increased to 12 (from 10)

    - Slow initiative reduction increased to 12 (from 10)

    - Mass Haste initiative bonus increased to 6 (from 5)

    - Mass Slow initiative reduction increased to 6 (from 5)

    - Father Sky damage increased to 380 (from 353)

    - Idol of Air damage increased to 276/318/366 (from 240/277/319)

    - Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)

    - Hour of Judgement bonus damage increased to 31% (from 21%)

    - Hell Hound Might Defense increased to 5 (from 4)

    - Cerberus Might Defense increased to 6 (from 4)

    - Kirin and Sacred Kirin movement reduced to 6 (from 7)

    - Kirin Magic Defense increased to 33 (from 32)

    - Sacred Kirin Might Defense reduced to 31 (from 33)

    - Sacred Kirin Magic Defense reduced to 33 (from 35)
    contact me if you are in Cape Town and looking for PC Hardware at very competitive pricing. We also do web and graphic design.

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