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Thread: BF3 server feedback (all ISP's)

  1. #21

    Default Uprising Mercenaries

    Quote Originally Posted by phinix View Post
    I'm running a 4mb line and everything is running 60fps.
    But on every 64-player map i have played there has been lag. Even some 32-player maps.
    I think this is because overseas players are connecting to our servers.
    Last night I played on a server where the admin was actively kicking and blocking every user or IP that wasn’t from ZA. It was the smoothest game i have played so far, no lag at all.
    Hay guys, this happened on the Uprising Mercenaries server last night. Our head Admin started kicking and banning all non-ZA players, our lag disappeared! We are working on a plug in to kick high ping users also, we have done so on BC2 and our servers never had any lag.

    I do get lag when playing on 64p maps, we have 4mb Afrihost Unshapped, from Westonaria\Randfontein.
    Last edited by UMhacid; 31-10-2011 at 10:40 AM.

  2. #22
    Official Zombie Slayer Xero's Avatar
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    I feel I need to make you all aware of something that you need to keep in mind, this is true for all ISP's not only iGame
    There is a known and documented issue with 64 Player servers, as well as 32 Player servers on the Caspian and Tehran maps
    DICE, along with all of the RSP's are working non stop on fixing the issue

    Therefore, you need to make a note of when and where you are seeing LAG and Rubberbanding
    Other common issues, when the server instance loses connection to the Backend, just before it Crashes it WILL have a large amount of Rubberbanding as it tries to reestablish connection to the backend

    Coupled with this and I've been running some tests with various of our ingame testers, Origin and Battlelog from time to time similarly loses connection to the Authentication servers, droppping players from voice Channels, Disconnecting and Spiking CPU usage at 90% even on i7's
    During this period, players will also experience increased latency and rubberbanding symptoms

    So keep all of this mind when you are diagnosing connections and commenting about LAG

    On a Personal note, comments like this one alwasy make me lol:

    Matt Cavanaugh:
    Pretty much all the iGame and WAGE servers are absolutely useless (come on, fix your sh** already!), and the mweb ones are mostly okay
    .

    "The Only Blood Type that matters is .... Red" Zombie Proverb

  3. #23
    The thing that should not be Tsar's Avatar
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    I find wage and igame servers the best if you ask me.

  4. #24

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    i was at the mweb launch party, which then gaming machine was directly connected via lan to the mweb servers, and still lagged lol

  5. #25
    No Hobbits Allowed Isengard's Avatar
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    I actually found the MWEB servers to be the most laggy and they are my ISP. Go figure...

  6. #26

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    Quote Originally Posted by Xero View Post
    I feel I need to make you all aware of something that you need to keep in mind, this is true for all ISP's not only iGame
    There is a known and documented issue with 64 Player servers, as well as 32 Player servers on the Caspian and Tehran maps
    DICE, along with all of the RSP's are working non stop on fixing the issue

    Therefore, you need to make a note of when and where you are seeing LAG and Rubberbanding
    Other common issues, when the server instance loses connection to the Backend, just before it Crashes it WILL have a large amount of Rubberbanding as it tries to reestablish connection to the backend

    Coupled with this and I've been running some tests with various of our ingame testers, Origin and Battlelog from time to time similarly loses connection to the Authentication servers, droppping players from voice Channels, Disconnecting and Spiking CPU usage at 90% even on i7's
    During this period, players will also experience increased latency and rubberbanding symptoms

    So keep all of this mind when you are diagnosing connections and commenting about LAG

    On a Personal note, comments like this one alwasy make me lol:

    Matt Cavanaugh:
    Pretty much all the iGame and WAGE servers are absolutely useless (come on, fix your sh** already!), and the mweb ones are mostly okay
    .
    Thanks for the info.

    I made the assumption that RSP's are running multiple instances of games on server machines. My thoughts would be to run them in virtual machines or run less per server machine? I see many servers are empty anyway and just use resources loading maps etc.

    My thoughts would be to scale it right down and slowly add game server instances. This is assuming that it is the hardware or network capabilities and not an inherent issue with the software that cannot be solved by giving it a lot of headroom.
    "multiplatform"... the word that ruins games for PC gamers.
    Quote Originally Posted by Pr⊕phet
    "How boss is this ?" what kinda slang is that

  7. #27
    Official Zombie Slayer Xero's Avatar
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    Running BF3 on VM's is not an option at all
    The game code is of such a nature that running a VM causes severe timing issues in the game engine, basically rendering the game unplayable as it causes continious stutters

    In regards to Instances, there have been a few discussions in terms of Hardware and Server Spec
    a Known issue is that if the RSP is running servers with CPU's that are under 3 GhZ in ClockSpeed they will have the server dip below 40FPS (Which is the Playable Server FPS Cutoff)
    Going below this will induce rubberbanding and lag

    I do not have stats from the other portals, but I can share the iGame info with you all
    Our servers on Multiprocessor Machines never go above 25% CPU Usage (even under full load) when running
    When they crash on occasion, with an internal memory leak issue, they spike up to 110% usage until the server instance dies
    * We were briefed on this issue before Launch of the Beta)
    In terms of Ram Usage, paging and swapping does not occur as each instance is allocated 4GB of RAM, maximum RAM usage under load is 45% per 4GB allocation - Memory Leak issues do not have an impact on RAM usage

    So with all of that headroom on both Processor and RAM count and with all of our servers, including the 64 player server running an average of 120 FPS under FULL load, the hardware is up to the task
    As stated though, there is a known issue which is hopefully being addressed either by the Patch that we have rolled out this morning or by an upcoming patch

    "The Only Blood Type that matters is .... Red" Zombie Proverb

  8. #28

    Default

    Quote Originally Posted by Xero View Post
    Running BF3 on VM's is not an option at all
    The game code is of such a nature that running a VM causes severe timing issues in the game engine, basically rendering the game unplayable as it causes continious stutters

    In regards to Instances, there have been a few discussions in terms of Hardware and Server Spec
    a Known issue is that if the RSP is running servers with CPU's that are under 3 GhZ in ClockSpeed they will have the server dip below 40FPS (Which is the Playable Server FPS Cutoff)
    Going below this will induce rubberbanding and lag

    I do not have stats from the other portals, but I can share the iGame info with you all
    Our servers on Multiprocessor Machines never go above 25% CPU Usage (even under full load) when running
    When they crash on occasion, with an internal memory leak issue, they spike up to 110% usage until the server instance dies
    * We were briefed on this issue before Launch of the Beta)
    In terms of Ram Usage, paging and swapping does not occur as each instance is allocated 4GB of RAM, maximum RAM usage under load is 45% per 4GB allocation - Memory Leak issues do not have an impact on RAM usage

    So with all of that headroom on both Processor and RAM count and with all of our servers, including the 64 player server running an average of 120 FPS under FULL load, the hardware is up to the task
    As stated though, there is a known issue which is hopefully being addressed either by the Patch that we have rolled out this morning or by an upcoming patch
    Ok great. Want to see that shine I saw on the iGame servers in the BETA
    "multiplatform"... the word that ruins games for PC gamers.
    Quote Originally Posted by Pr⊕phet
    "How boss is this ?" what kinda slang is that

  9. #29
    No Hobbits Allowed Isengard's Avatar
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    What I really think they should add is an in game ping display. I cant for the life of me think why they removed it since BC2...

  10. #30

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    Sunday was awefull. Lag on every server I tried.

    Friday night was perfect. 0 LAG.

    Hoping they can sort it out, even if they have to 'cap' the servers at 50 max.

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