
Originally Posted by
Xero
I feel I need to make you all aware of something that you need to keep in mind, this is true for all ISP's not only iGame
There is a known and documented issue with 64 Player servers, as well as 32 Player servers on the Caspian and Tehran maps
DICE, along with all of the RSP's are working non stop on fixing the issue
Therefore, you need to make a note of when and where you are seeing LAG and Rubberbanding
Other common issues, when the server instance loses connection to the Backend, just before it Crashes it WILL have a large amount of Rubberbanding as it tries to reestablish connection to the backend
Coupled with this and I've been running some tests with various of our ingame testers, Origin and Battlelog from time to time similarly loses connection to the Authentication servers, droppping players from voice Channels, Disconnecting and Spiking CPU usage at 90% even on i7's
During this period, players will also experience increased latency and rubberbanding symptoms
So keep all of this mind when you are diagnosing connections and commenting about LAG
On a Personal note, comments like this one alwasy make me lol:
Matt Cavanaugh:
Pretty much all the iGame and WAGE servers are absolutely useless (come on, fix your sh** already!), and the mweb ones are mostly okay.