Cutting-edge neuroscience allows capsuleers to shift their natural strengths and weaknesses around between the five key cognitive areas. This technique is frequently used to facilitate a change in the direction of a capsuleer’s skill plan.
Rules concerning Neural Remapping
* Each new character will start with two free neural remaps as a virgin mind.
* You can use the neural remap feature again one year after you last used it.
* You can not have more than 15 base points in an attribute. This leads to a maximum score of 30 for any given attribute with maximum skills and the best implants available.
* You must have at least one assigned attribute point in each attribute.
* You can not save your neural remap request if you have not assigned all your attribute points.
* You can not assign less than 4 points to each attribute.
Accessing the Neural Remapping feature
If you have a neural remap available you can access it through the Remap Now button on your character sheet under Attributes.