I think it's too tempting for people who know they can often get the games before release date, while those who bought it end up waiting, and often suffering with DRM and the likes.
One thing that could help is reduce the price of games, it may actually result in people spending a little more than they are willing to just to get the games. Typically a new game on release is say R500-R600 for a console title, I would be inclined to buy 1 copy a month at that price, however lower the price to R400, I would consider getting two games that month, even though it will cost me R800 in total.
Revenue streams are off the charts with DLC anyway and are only going to improve. I agree with Prophet that it requires a mindset change from both gamer and developer. But lots can be done on both sides of the fence.
The game was in development for 3 years if I'm not mistaken, so you can just imagine how it would feel for the devs. to see it on torrent sites before it's even been released.
lol you gotta love Pete Hines twitter response though:
“What are you expecting me to say? Someone has a pirated copy of our game and is streaming it pre-launch. Um, I'm overjoyed."
Last edited by M0M086; 07-11-2011 at 10:40 PM.
I will definitely be ... damn I can't afford to buy Skyrim after buying 2 copies of BF3too many must-get games coming out...
It seems that with everything "new" and that builds up some level of anticipation, people go and mess it up. There have been so many reports regarding leaks in the music, movie and gaming industry over the last couple of years.
Remember X-Men Origins: Wolverine? Wolverine fans anticipated the movie for quite a while. Then one douchebag leaks the unfinished product and plenty of people download it. The result? Their first impression of the movie is that is sucked, because there is Hugh Jackman, dangling off of a truck with stunt wires still attached to him. First impressions last.
I, for one, do not give into leaks and would rather wait for the finished product and experience something like this in its entirety.
In the case of piracy, these guys lose a ton of money. Especially with something as big as Skyrim. If they lose that money, it doesn't reflect the true sales figures of a blockbuster game, which in turn might impact the funding of the next TES game.
That's what she said.
The Dork Knight.
i think a game like Skyrim is value for money, the amount of content and hours you going to spend on it warrants the price tag. 300 hours for main story or something mental like that. cant top that.
Unfortunately, even with both parties playing nice, we have the publishers (the table in your analogy?) being overbearing and pushy with DRM.. See The Witcher 2 as an example. The dev's didn't want DRM, released the self-published version without any DRM, but the boxed versions that came via publishers had DRM.
In this case it really is the finished product.. The game is coming out on Friday, it's the release version that is being pirated, not a preview or review copy.
That said, my pre-order is in, my leave forms are in, the GF is working Friday night, so I'll be an Imperial or High elf by Friday afternoon![]()
Pirated copies never work as good as the original with games like this in my experience, Usually there is something wrong with the crack at first. Although i do understand why people pirate, why pay for a game that you going to finish in a day(maybe a week with the work hours i got) and then probably never play again. I find i don't play games more than once any more, once the story is done if there is no decent multiplayer it just gets stashed in my cupboard..