Page 132 of 148 FirstFirst ... 32 82 122 130 131 132 133 134 142 ... LastLast
Results 1,311 to 1,320 of 1472

Thread: Skyrim Thread

  1. #1311

    Default

    Quote Originally Posted by czc View Post
    Looks good.

    Patch is out. No creative kit yet.
    The 191mb that just downloaded on my Steam... was that the patch? Seems kinda small

    No guts, no glory, no brain, same story.

  2. #1312
    Thread Killer Mk VIII czc's Avatar
    Join Date
    May 2010
    Location
    Between Kensington and The Vale
    Posts
    15,723

    Default

    Quote Originally Posted by ViperGTI View Post
    The 191mb that just downloaded on my Steam... was that the patch? Seems kinda small
    http://forums.bethsoft.com/topic/130...#entry20208894


    the final 1.4 changelog (changes impact all platforms unless noted)

    NEW FEATURES
    Skyrim launcher support for Skyrim Workshop (PC)

    BUG FIXES

    General optimizations for memory and performance (I see a lot of people saying their FPS jumped from 40 to 70 in some places.)
    Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
    Long term play optimizations for memory and performance (PS3)
    Improved compiler optimization settings (PC)
    Memory optimizations related to scripting
    Fixed issue with dangling scripts not properly clearing from memory
    Fixed crashes related to pathing and AI
    Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
    Fixed rare crash with loading saved games
    Fixed issue with accented characters not displaying properly at the end of a line
    Fixed issue where dragon priest masks would not render correctly
    Fixed issue where quests would incorrectly progress after reloading a save
    Fixed issues with placing and removing books from bookshelves in the player's home
    Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
    Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
    Fixed issue where the player house in Windhelm would not clean up properly
    Fixed crash related to giant attacks and absorb spells
    Fixed issue with ash piles not cleaning up properly
    Fixed occasional issue where overwriting an existing save would fail
    Fixed memory crash with container menu
    Fixed infinite loop with bookshelves
    Fixed issue where transforming back to human from werewolf would occasionally fail
    Bows and daggers will display properly when placed on weapon racks
    Fixed occasional audio issue that would play sound effects louder than intended
    Fixed bug related to hitching between cell boundaries
    Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
    Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

    QUEST FIXES

    The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
    In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
    Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
    Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
    Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
    In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
    In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
    Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
    In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
    "The White Phial" will now start properly if player already has a briar heart in their inventory
    Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
    Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
    In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
    In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
    "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
    Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
    "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
    Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
    In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
    Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
    Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
    "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
    Fixed rare issue where "Dampened Spirits" would not start properly
    Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
    Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
    Fixed numerous issues with "Blood on the Ice" not triggering properly
    In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
    In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
    Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
    Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
    T A N S T A A F L

  3. #1313
    AK47 Pew Pew Maplassie's Avatar
    Join Date
    Feb 2009
    Location
    on the Drag Strip
    Posts
    10,775

    Default

    Patch Screwed up my game a bit

    Every so now and then, my screen will start flashing grey and black, and it will make a sound like when you quickly jump into and out of the water. This lasts up to 10 seconds at a time, where I can see nothing onscreen. This happens in caves, castles, houses, mountains etc. I remember having a similar issue on the vanilla game, but that went away with a patch, and I've been playing since then without issues. Farking irretating. At first I thought it would be my installed mods, but I made a backup of my skyrim directory Last week sometime, with all my mods installed an tweaked to perfection. Loaded this up, and I no issues.

    sigh.

  4. #1314

    Default

    Haven't played in a while. Need to get this patch and plaaaaaaaaaaaaaaaay. >.<
    Last edited by Hraffnir; 05-09-2012 at 08:29 AM.

  5. #1315
    fayainz's Avatar
    Join Date
    Feb 2009
    Location
    Moo!
    Posts
    1,114

    Default

    I noticed the pop "Skyrim has finished updating" last night. I have neglected my dragonborn for too long. This weekend I'll be venturing back into the wilderness

  6. #1316

    Default

    Ok, so I've eventually and very slowly, started playing Skyrim.

    Just a quick question for those playing it on PC... Fallout (and I think Oblivion) had a feature when you're in 3rd person view, that if you hold down the middle mouse, you can basically look around without your character changing his walking direction.
    Any idea if that feature is still possible and if it is, how can I do that (since middle mouse doesn't seem to work)?

    No guts, no glory, no brain, same story.

  7. #1317
    Crzwaco's Avatar
    Join Date
    Oct 2009
    Location
    Saldanha
    Posts
    15,634

    Default

    Quote Originally Posted by ViperGTI View Post
    Ok, so I've eventually and very slowly, started playing Skyrim.

    Just a quick question for those playing it on PC... Fallout (and I think Oblivion) had a feature when you're in 3rd person view, that if you hold down the middle mouse, you can basically look around without your character changing his walking direction.
    Any idea if that feature is still possible and if it is, how can I do that (since middle mouse doesn't seem to work)?
    If I remember correctly its the button F
    Evil meet my Sword. Sword, meet Evil!


  8. #1318
    No Hobbits Allowed Isengard's Avatar
    Join Date
    Feb 2009
    Location
    Cape Town
    Posts
    8,409

    Default

    Well the patch gave a noticeably substantial boost to performance.

  9. #1319

    Default

    Quote Originally Posted by Crzwaco View Post
    If I remember correctly its the button F
    Thanks... Button F only switches between 1st and 3rd person, but doesn't allow my to look around.

    Walking around in Bethesda games is quite time-consuming... especially if you're carrying too much weight... that's why I like to press the automove button and then just look around while my dummy is walking in a straight line.

    No guts, no glory, no brain, same story.

  10. #1320

    Join Date
    Mar 2009
    Posts
    587

    Default

    Quote Originally Posted by ViperGTI View Post
    Thanks... Button F only switches between 1st and 3rd person, but doesn't allow my to look around.

    Walking around in Bethesda games is quite time-consuming... especially if you're carrying too much weight... that's why I like to press the automove button and then just look around while my dummy is walking in a straight line.
    When you are in third person view, you can look at your character by moving the mouse, but only if you are standing still. If you are moving, then moving the mouse changes the direction you are moving in.

    I haven't found anything that does what you are looking for.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •