I wasn't too impressed with RFG, but then again I played it on the PS3 and it had terrible scaling and aliasing issues. Eyes Bleeding = Not happy time.
Personally I'm quite happy with the UE3 being the "standard" that a lot of people are using these days. All Epic needs to do is develop the tech for allowing destructible world objects and everything will be peachy.



thanks jokerboi good read there 

