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Thread: S.T.A.L.K.E.R.: Lost Alpha

  1. #21
    axon1988's Avatar
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    I completely agree! The maps looks awesome. Everything is just awesome! You should rename the mod to:

    S.T.A.L.K.E.R - Pure WIN
    Please keep all extremities tucked in...

  2. #22
    strawberry's Avatar
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    I'm very excited to play this. I love S.T.A.L.K.E.R. SOC and COP. It's too bad that Lost Alpha is not being made with the COP engine. SOC looks so dated now, especially the textures.
    CPU: AMD PhenomII Quad-Core 3.2GHz
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  3. #23

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    Very impressive trailer. Jislaaik. Had I been the kind of person to use emoticons, there'd be one right here with its jaw on the floor. Love those partially buried spheres. Goosebumps. I'd give up my papacy for this in a heartbeat.

    Should I be sending my delivery address to you now, vintar?

  4. #24
    The thing that should not be Tsar's Avatar
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    Just saw the trailer looking good man. I was looking at this months ago and I never knew it was south africans doing it

  5. #25

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    Quote Originally Posted by Tsar View Post
    Just saw the trailer looking good man. I was looking at this months ago and I never knew it was south africans doing it
    actually i am the only south african on the team. Its quite a global effort actually. Dezodor our team leader is from hungary, griphoon our programmer is from italy, lox, game developer, is from russia. Fredy, text and stories, is from france and liquidbronze doing all the vocals casting and sound engineering is from america

  6. #26

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    Quote Originally Posted by strawberry View Post
    I'm very excited to play this. I love S.T.A.L.K.E.R. SOC and COP. It's too bad that Lost Alpha is not being made with the COP engine. SOC looks so dated now, especially the textures.
    Actually we are using our own modified engine, and really, COP engine didnt add too much other than better dx support, and its ability to handle large areas which LA does with ease, our one map is 8km x 8km on r2 FTW
    My scripts dont crash, they just....ctd - barin

    http://www.dezowave.com

  7. #27

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    Percentage-wise, how much of the X-ray Engine 1.0 remains?

    I see http://www.dezowave.com/ is still down. Do you have a Facebook, Twitter or Google+ presence?

  8. #28
    axon1988's Avatar
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    Xray 1.0... had decent sized maps, in length. Take Cordon for example: About 2km in length right? Or for instance The reactor was divided into two seperate maps. But in Lost Alpha the reactor is one huge map.
    Please keep all extremities tucked in...

  9. #29

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    Quote Originally Posted by axon1988 View Post
    Xray 1.0... had decent sized maps, in length. Take Cordon for example: About 2km in length right? Or for instance The reactor was divided into two seperate maps. But in Lost Alpha the reactor is one huge map.
    yep and that is even small compared to our big map

  10. #30
    axon1988's Avatar
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    For once I had a bit of accurate info to share!
    Please keep all extremities tucked in...

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