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Thread: You Will Never Kill Piracy, and Piracy Will Never Kill You

  1. #1

    Default You Will Never Kill Piracy, and Piracy Will Never Kill You

    Now that the SOPA and PIPA fights have died down, and Hollywood prepares their next salvo against internet freedom with ACTA and PCIP, it’s worth pausing to consider how the war on piracy could actually be won.

    It can’t, is the short answer, and one these companies do not want to hear as they put their fingers in their ears and start yelling. As technology continues to evolve, the battle between pirates and copyright holders is going to escalate, and pirates are always, always going to be one step ahead. To be clear, this is in no way meant to be a “pro-piracy” piece, it is merely attempting to show the inescapable realities of piracy that media companies refuse to acknowledge.

    What’s clear is that legislation is not the answer. Piracy is already illegal in the US, and most places around the world, yet it persists underground, but more often in plain sight. Short of passing a law that allows the actual blacklisting of websites like China and Iran, there is no legislative solution. That’s what SOPA and PIPA were attempting to do, but it so obviously trampled on the First Amendment, it was laughed out of existence as the entire internet protested it. The only other thing you could get the internet to agree on was if they tried to institute a ban on cat pictures.

    So, what to do? Go the other direction. Realize piracy is a service problem. Right now, from the browser window in which I’m writing this article, it is possible to download and start watching a movie for free in a few swift clicks.

    (This is all purely theoretical of course)

    1. Move mouse to click on Pirate Bay bookmark

    2. Type in “The Hangover 2″ (awful movie, but a new release for the sake of the example)

    3. Click on result with highest seeds

    4. Click download torrent

    5. Auto open uTorrent

    6. Wait ten minutes to download

    7. Play movie, own it forever

    It’s not moral, it’s not right, but it’s there and it’s easy and there’s no one to stop you from doing it, and never will be. If after ten years and millions of dollars in legal fees they finally manage to kill the Pirate Bay, there are hundreds of other torrent sites that exist, and more will spring up. If they ban torrents altogether, the internet will invent something new.

    Piracy is not raiding and plundering Best Buys and FYEs, smashing the windows and running out with the loot. It’s like being placed in a store full of every DVD in existence. There are no employees, no security guards, and when you take a copy of movie, another one materializes in its place, so you’re not actually taking anything. If you were in such a store, you’d only have your base moral convictions to keep you from cloning every movie in sight. And anyone who knows how to get to this store isn’t going to let their conscience stop them, especially when there is no tangible “loss” to even feel bad about.

    It’s not a physical product that’s being taken. There’s nothing going missing, which is generally the hallmark of any good theft. The movie and music industries’ claim that each download is a lost sale is absurd. I might take every movie in that fictional store if I was able to, but would I have spent $3 million to legally buy every single DVD? No, I’d probably have picked my two favorite movies and gone home. So yes, there are losses, but they are miniscule compared to what the companies actually claim they’re losing.

    The seven step, ten minute download process (which will be about ten seconds when US internet speeds catch up with the rest of the world) is the real enemy the studios should be trying to tackle. Right now, the industry is still stuck in the past, and is crawling oh-so-slowly into the future. They still believe people are going to want to buy DVDs or Blu-rays in five years, and that a movie ticket is well worth $15. Netflix is the closest thing they have to an advocate, but the studios are trying to drive them out of business as they see them as a threat, not a solution. It’s mind boggling.

    The primary problem movie studios have to realize is that everything they charge for is massively overpriced. The fact that movie ticket prices keep going up is astonishing. How can they possibly think charging $10-15 per ticket for a new feature is going to increase the amount of people coming to theaters rather than renting the movie later or downloading it online for free? Rather than lower prices, they double down, saying that gimmicks like 3D and IMAX are worth adding another $5 to your ticket.

    They have failed to realize that people want things to be easy. Physically going to the movies is hard enough without paying way too much for the privilege. Going to a store and buying a DVD instead of renting or downloading is generally an impractical thing to do unless you A) really love a particular movie or B) are an avid film buff or collector.

    I saw an image on reddit the other day that had a concept for an online movie distribution tool that would be the movie industry’s greatest ally if they were to even consider it. Here it is:



    More or less, it’s Steam (the online PC game distribution client) for movies. It allows you to rent or download your favorite films with ease, build a library and watch cross devices and share with your friends. The service would effectively allow you to beat the seven step piracy process easily.

    1. Open “Movie Steam”

    2. Search for The Hangover 2

    3. Click button to rent for $2 for 24 hours

    4. Play movie.

    They win by three steps! And as an added bonus, you no longer have to feel guilty for doing something illegal.

    To some degree, this is what Netflix streaming is, though you don’t have the ability to actually own the movies you want, and there’s a very limited selection. In terms of buying new films, studios are so far behind the times it’s laughable. Most often they want you to buy the $30 Blu-ray so you can get the “Ultraviolet” copy as well that plays on a few digital devices. Please, how about I’ll give you $10 for the new Harry Potter, and I’ll watch it whenever and wherever I want? This is a negotiation where at any time, your customer could just go download the damn movie for free, and they’re doing you a favor by even considering picking it up legally. And you have the nerve to think it’s on YOUR terms? That’s not how negotiation works. It may not be right, but it’s reality, and they have to face it.

    Yet movie companies threaten to put Netflix out of business by charging them huge amounts of money to have access to their content. Netflix is in the forefront of the war on piracy, and the studios don’t even seem to understand it. It’s incredible.

    “Movie Steam” would have its share of practical problems. It would be hard to get companies to agree to all use one service, and I sure as hell wouldn’t want “Sony Steam,” “Universal Steam,” and “Paramount Steam” all cluttering up my computer. It would also be hard for companies to agree to set prices this low, when they’re used to charging $15-30 for physical products. It would be almost impossible for them to not agree to some sort of ridiculous DRM, and god forbid if you ever wanted to share a movie with a friend.

    It would also effectively kill off services like Netflix and Redbox (and of course finally put Blockbuster out of its misery) as well as hurt every retail store that sells DVDs. You could argue however, that DVDs will be gone completely within the decade, and retailers are going to have to brace themselves for that anyway. There’s always the crowd that circles around me when I bring this up to say “but people will always want physical media,” but there is just no possible way this is the case in 20, 10 or even maybe even five more years.
    continued in next post, because apparently a post has a 10 000 character limit. :/

  2. #2

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    But with a distribution service like this, at least they’d be trying. At least they’d be going in the right direction. Trying to pass laws that stifle the freedom of the internet and piss off the entire population of a country is a terrible, terrible route to go. The millions of dollars they spent lobbying trying to get bills like SOPA and PIPA passed could have gone into R&D for new distribution arms like the one above.

    And here’s something no one has stopped to consider: Maybe making movies is too damn expensive. Or rather, far more expensive than it needs to be.

    After SOPA and PIPA, Hollywood now looks like a dinosaur, and as out of touch as someone trying to kill the radio or home video cassettes. Venture capital firms are actually now actively looking to fund companies with the aim of dismantling the industry, as the current model of movie making seems outdated. The internet is producing a talented crop of filmmakers working on shoestring budgets, hungry to get themselves noticed.

    Perhaps A-list actors do not need multi-multi-million dollar salaries when there are thousands of hardworking amateurs trying to get noticed. Perhaps not every graphic novel and board game needs $100M or $200M thrown at it in order to become a feature film when there are hundreds of creative, original screenplays that get tossed in the trash. Perhaps you don’t need to spend an additional $100M marketing a movie when everyone is fast-forwarding through commercials and has AdBlock on their browsers.

    The industry is crawling toward these sorts of realizations, and they’re suffering for it. Yes, it’s true that nothing will ever kill piracy. But it’s equally true that nothing will ever kill the movie, music or video game industries either. Projects with bloated budgets and massively overpaid talent might start to fade away, but that can only be a good thing creatively for all the industries. To threaten us with the idea that pop culture is going to disappear entirely because of piracy is just moronic.

    I believe in paying money for products that earn it. I do not believe in a pricing and distribution model that still thinks it’s 1998. And I really don’t believe in censoring the internet so that studio and label executives can add a few more millions onto their already enormous money pile.

    Treat your customers with respect , and they’ll do the same to you. And that is how you fight piracy.
    Source

    It looks at the entire entertainment industry, and not just videogames, but most of his argument can be applied to either.

    I'm especially glad he touches on the pricing issue. Entertainment is overpriced across the board. There's no two ways about it.

  3. #3
    DarthMol's Avatar
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    A "Series" Steam would be brilliant. Especially if you have the option of paying for each episode or getting the whole season for a discounted amount. Imagine it, you see Big Bang Theory S06 up on steam (pre-order special) you pay the amount for the season and as each episode is released it automatically downloads it for you.
    You could get specials on old series.
    They could offer series in different languages (dubbed, subtitles etc.) that would give added value.
    It could be big...

  4. #4
    Lycanthrope's Avatar
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    @ Graal -- Excellent post(s)

  5. #5
    Official Zombie Slayer Xero's Avatar
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    There is only one way or curbing this and that is through streaming network based delivery, so the guy mentioning Steam isn't far off, but should probably rather look at a model like Netflix, where a monthly subscription allows you to watch whatever you like with Publishers being paid according to the backend tracking systems that Netflix have in place
    In other words, if you watch a Universal Studios Movie during your subscription month, they would be paid for one viewing

    This is the only way in which the enterntainment industry can exist in a long term view of current climate and pirating frequency

    EDIT -
    Darth, they have one, its called Hulu, but is not available in countries like ours

    "The Only Blood Type that matters is .... Red" Zombie Proverb

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    The Resident Young'un Magnarmalok's Avatar
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    http://www.reddit.com/r/SOPA/comment...pose_the_mpaa/

    Found this just now on reddit, thought you guys might like the read

  7. #7

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    In soviet interwebs, games pirate you!

  8. #8
    panthis's Avatar
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    @ Graal, awesome post there bud

    And i agree that a "steam-like" distribution medium would be epic! if they had things like midweek madness or specials on weekends, surely more people would be interested in purchasing content? I dont personally use netflix, but i know some that do and they love it, so why not mix netflix and Video Steam (as i shall now call it) into one or similar service?

  9. #9
    Kharrak's Avatar
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    *tiny* bit of a necro, but some interesting input from the recent interview with Gabe Newel over at Penny Arcade. Just going to drop the relevant piece here:

    There’s also this huge conversation going, especially now with rumors of the new consoles, about used games and piracy. Do you feel like you’ve kind of successfully sidestepped those issues with Steam as a service provider?

    You know, I get fairly frustrated when I hear how the issue is framed in a lot of cases. To us it seems pretty obvious that people always want to treat it as a pricing issue, that people are doing this because they can get it for free and so we just need to create these draconian DRM systems or ani-piracy systems, and that just really doesn’t match up with the data. If you do a good job of providing a great service giving people… as a customer I want to be able to access my stuff wherever I am, and if you put in place a system that makes me wonder if I’ll be able to get it then you’ve significantly decreased the value of it. So, you know, people were worried when we started using Steam initially because, oh my gosh, if I don’t have my discs what happens when I get a new machine? And after they’ve done this a couple times they’re like “oh my god, this is so much better, I’m so much more likely” – you know, this isn’t a legal argument, this is a real world argument – “I’m so much more likely to lose my discs than I am to have any problem with my Steam account, that seems way better than having a physical token that I use to access my content.”

    A lot of times the systems that are put in place when you’re just trying to punish your evil customers for maybe doing something that’s not in their terms of service end up driving people towards service providers who don’t, right? So, you know, if I have to wait six months to get my Russian language translation and where I can get at this other guy on the street who will give me my Russian translation right away, it seems pretty obvious when you talk about it in those terms how the pirate selling pirated DVDs has a higher product than some of the people who try to DRM their way out of not giving customers what they really want.

    Have you ever been tempted to put a set of standards for DRM across games on Steam? Unless you do a lot of research when you buy a game through the service you might not know exactly what you’re getting.

    I’m not sure I understood what you’re trying to ask me.

    Sure, like if you’re going to sell a game on Steam, has there ever been a temptation by you to kind of create a standardized set of DRM and holding publishers to it, or saying this kind of thing is inadmissible but will allow these certain solutions? Have you ever been tempted to get more hands-on on what kind of DRM is offered through what amounts to your storefront?

    We tend to try to avoid being super dictatorial to either customers or partners. Recently I was in a meeting and there’s a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let’s look at the data, did your sales change at all? No, your sales didn’t change one bit. Right? So here’s before and after, here’s where you have DRM that annoys your customers and causing huge numbers of support calls and in theory you would think that you would see a huge drop off in sales after that got hacked, and instead there was absolutely no difference in sales before or after. You know, and then we tell them you actually probably lost a whole bunch of sales as near as we can tell, here’s how much money you lost by bundling that with your product. So we do that all the time, we’re just – you know, I wouldn’t be super happy if some other third party tried to tell me how to have relationships with our customers and I expect other people feel the same way, and I also tend to think that customers don’t really like it when you try to impose rigid rules on them as well, so we tend to think and hope that over time people will move towards doing the things that are in the best interests of both the customers and the content developers.

    You know, it’s a really bad idea to start off on the assumption that your customers are on the other side of some sort of battle with you. I really don’t think that is either accurate or a really good business strategy, and so we just sort of keep trying to show – you know, I think that we have a lot more credibility now with developers on issues like this simply because there’s so much data that we can show them where we say look, we’ve run all of these experiments, you know, this has been going on for many years now and we all can look at what the outcomes are and there really isn’t – there are lots of compelling instances where making customers – you know, giving customers a great experience and thinking of ways to create value for them is way more important than making it incredibly hard for the customers to move their products from one machine to another.
    Warg!

  10. #10

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    Quote Originally Posted by Graal View Post
    Source

    It looks at the entire entertainment industry, and not just videogames, but most of his argument can be applied to either.

    I'm especially glad he touches on the pricing issue. Entertainment is overpriced across the board. There's no two ways about it.
    Just to touch on the movie rental interface thingy. iTunes already does this. I can rent or buy a movie and decide whether I want to watch it on my iPhone, iPad, AppleTV or on my actual PC itself.

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