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Thread: 5 Things game developers won’t stop doing (Column)

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  1. #1
    Much write, very gaming qornea's Avatar
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    Default 5 Things game developers won’t stop doing (Column)


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    The Legendary Troll Hunter OmegaFenix's Avatar
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    The Boring quest ones made me lol.

    I had a moment over the weekend trying to come up with challenging puzzles for the Maze game example in my course work. Coming up with a seemingly complex puzzle sounded easy until you start and end up with a puzzle than needs several new mechanics to solve. Having to draw the line somewhere you end up using what you have instead of adding more and more resources to the game, each resource in turn needs to be turned into a mechanic that makes sense.

    While I agree there is a distinct lack of imagination in most WoW or other MMO quest lines (even some SP RPGs) it think it has become a question of Quantity over quality. Make a dozen highly original, detailed quests which the player blazes through in 10 - 20 hours (Mass Effect & Dragon Age Origins 1 jumps to mind) or push in a few hundred cookie cutter ones that will occupy the player for 100 hours. Considering how quickly gamer begin to complain when a game doesn't mean their expected play time I kind see why they do it.

    Boring/Copy Pasted Enemies I do hate though and often wonder why they don't employ a decent random character generator just to get some flavour in. However I suppose its more an issue with the ability of the hardware than anything else.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


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    Unskippable cutscenes are why I stopped playing a few games, one of them being Call of Duty 3 that was so horribly broken you'd die so much you'd see some cutscenes 40 times. You also had to watch the cutscene every time you put the game in and continued to play. Star Trek Shattered universe did the same thing. Oh and finally someone agrees with me on WoW, really I think in the time it took me to get to level 11 I must've put a lot of creatures on the endangered species list.
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    Jase's Avatar
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    Escourt missions ... I HATE escourt missions and the one that really sticks in my head is that stupid robochickenhomingbot thing in Tanaris. The flippen thing just kept on running off and getting whacked by hyenas.
    Take everything I say with a pinch of salt. Infact, goto your nearest beach and snort some seawater.

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    Quote Originally Posted by Jase View Post
    Escourt missions ... I HATE escourt missions and the one that really sticks in my head is that stupid robochickenhomingbot thing in Tanaris. The flippen thing just kept on running off and getting whacked by hyenas.
    Escort missions generally do suck, unless it's Ico
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    I too HATE looking after people they always getting in the way and getting killed causing you to fail the mission

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    Much write, very gaming qornea's Avatar
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    I think the only thing worse than escort missions are capable AI-controlled partners who do absolutely nothing but consistently get in the way, block my passage and steal my kills.

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    Hiro's Avatar
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    excellent points! the cutscene is also a point of contention. I always want the option to pause/resume/skip cutscenes

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    Im with Hiro....PAUSING in cutscenes would be very nice

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    Quote Originally Posted by Viking View Post
    Im with Hiro....PAUSING in cutscenes would be very nice
    I honestly don't know why we don't have a pause function for cutscenes in the 21st century. A few games have it, but the vast majority insist that if you start you have to finish watching it.

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