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Thread: Epic: Graphics will reach their limit in our lifetime

  1. #11

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    We are a long LONG LOOOOOOONNNNGGG way from rendering anything in real time that can match real life. Games do look pretty, the best looking games look stunning, they look nothing like real life though.

    It still takes hours-days to render something that could be mistaken for a photo of an object.

  2. #12

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    they once said it would be impossible to fly faster than the speed of sound....

    they once said it would be impossible for an athlete to run the 100m in under 10 sec...

    ........
    "Oh jirre Bakgat nou wat?"

  3. #13
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    Quote Originally Posted by OGBuzz View Post
    they once said it would be impossible to fly faster than the speed of sound....

    they once said it would be impossible for an athlete to run the 100m in under 10 sec...

    ........
    They also once said it would be impossible to turn lead into gold.. I'm not sure what point you're trying to make.

    I do think that getting photo realistic graphics will be possible soon-ish, but like Blackhand said, getting it to render in real-time is another story altogether. Also, even when we get photo-realistic graphics, we'll always find new part to the graphics to improve on visually, and then find way to improve computationally.

    Hopefully, though, we'll get to a plateau soon, so that dev's can start thinking about gameplay and storytelling again.

  4. #14
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    Quote Originally Posted by Avatar View Post
    They also once said it would be impossible to turn lead into gold.. I'm not sure what point you're trying to make.

    I do think that getting photo realistic graphics will be possible soon-ish, but like Blackhand said, getting it to render in real-time is another story altogether. Also, even when we get photo-realistic graphics, we'll always find new part to the graphics to improve on visually, and then find way to improve computationally.

    Hopefully, though, we'll get to a plateau soon, so that dev's can start thinking about gameplay and storytelling again.
    Rendering in real time , in a game is very different to lets say 3Ds or a Movie , your thinking massive processing power
    yet the cell processors far exceed this , even the ones that are currently on the PS3 , have barely been tapped
    and when it comes down to it its about layering , its not like they at some point want to create the game as you move trough it (just a side note that would mean the game would be Diff for everyone that played it ) it would be based on a set of Rules
    this is what the Famas looks like so the core of it will already be created , this is the rendering your talking about the initially take a while to do , in your 3D aplication of choice the ones that takes days to render. But once done saved and transcoded , when you recall that image its not re rendering just re displaying.In short very possible

    Originally posted by Tpex (2009 game review) having a knife fight in a phone booth

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    Quote Originally Posted by Venom View Post
    Rendering in real time , in a game is very different to lets say 3Ds or a Movie , your thinking massive processing power
    yet the cell processors far exceed this , even the ones that are currently on the PS3 , have barely been tapped
    and when it comes down to it its about layering , its not like they at some point want to create the game as you move trough it (just a side note that would mean the game would be Diff for everyone that played it ) it would be based on a set of Rules
    this is what the Famas looks like so the core of it will already be created , this is the rendering your talking about the initially take a while to do , in your 3D aplication of choice the ones that takes days to render. But once done saved and transcoded , when you recall that image its not re rendering just re displaying.In short very possible
    Please translate that. Maybe add in some more full-stops and shit.

  6. #16

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    Quote Originally Posted by Venom View Post
    With all due respect I dont think you played it on xtreme .It sure was pretty impressive.
    I actually did just two weeks ago.

    Pretty much all these uber realistic games (bf3 included) look visually impressive, but slightly cartoonish.

  7. #17

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    Quote Originally Posted by Blackhand View Post
    We are a long LONG LOOOOOOONNNNGGG way from rendering anything in real time that can match real life. Games do look pretty, the best looking games look stunning, they look nothing like real life though.
    Another issue is what would the moral implications be of shooting or stabbing something that looks identical to real life? It's a whole new bag of worms.

  8. #18
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    Quote Originally Posted by qornea View Post
    I'm of thought it already has reached its limit*, and this was a good few years already. Next thing I want to see in-game rather is decent AI.

    *Until we see games that is fully raytraced and not rasterized ?
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  9. #19
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    Quote Originally Posted by MOnk View Post
    Please translate that. Maybe add in some more full-stops and shit.
    Lets Begin

    Rendering in real time , in a game is very different to lets say a 3D modelling application like 3DS or MAYA or a Movie Like Toy Story .For that you need a powerful machine which is why your thinking massive processing power.

    Our current generation of cell processors far exceed the requirements for this type of rendering , [strike]even the ones that are currently on the PS3 , have barely been tapped[/strike]We have not fully utilised the power of the PS3.

    And when Graphics quality comes down to it its about layering(application of Hi RES texture and static backgrounds to in game models) because its not like developers want to create the game as you move trough it.

    (Just a side note that would mean the game would be Differ for everyone that played it because the AI code would have to react as things happened.eg Moving into a room would mean creating the contents of the room on the fly. Which is just not smart coding )
    It would be based on a set of Rules like our current games meaning,
    this is what the Famas looks like texture and images pre created .So the core of the game will already be created like they currently are.

    The rendering your talking about will initially take a while to do but only at development level, in the 3D application of choice.But once done saved and transcoded , when you recall that image its not re rendering just re displaying much like current games just a lot better.

    There I hope that makes it more readable , sometimes stuff sounds different in your head and you just make the assumption the
    people reading it , are in the same field and will follow your train of thought.

    Originally posted by Tpex (2009 game review) having a knife fight in a phone booth

  10. #20
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    Thanks, that made more sense.

    Although I'll have to disagree and also say that I think you're not really all that familiar with computer rendering.

    Our current generation of cell processors far exceed the requirements for this type of rendering
    That's just not true, the PS3 is significantly less powerful than your average high end gaming machine and just because we've maybe only gotten 95% efficiency doesn't mean the last 5% is infinite.

    The rendering your talking about will initially take a while to do but only at development level, in the 3D application of choice.But once done saved and transcoded , when you recall that image its not re rendering just re displaying much like current games just a lot better.
    That's called pre-rendered and it's not has interactive 3D games work, that's how cutscenes work (well most of them). The reason that doesn't work and the whole reason you render them in real time is because you need to be able to interact with the model as you play and manipulate said model.

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