Results 1 to 10 of 10

Thread: Sony thought Demon's Souls was terrible

  1. #1
    Much write, very gaming qornea's Avatar
    Join Date
    Sep 2011
    Location
    MyGaming hamster cage.
    Posts
    2,167

    Default Sony thought Demon's Souls was terrible

    Sony’s Yoshida: “I thought Demon’s Souls was terrible”

    Head admits not publishing the game outside of Japan was a massive mistake

  2. #2

    Default

    Haha epic fail Sony. A friend of mine sent me the game from Taiwan.. Soooo glad I got it. One of the best games I've played this generation, maybe even ever.

  3. #3
    MOnk's Avatar
    Join Date
    Jun 2009
    Location
    KZN
    Posts
    2,985

    Default

    It's easy to point and laugh now but if I were a Sony executive and I played a game for 2hours that just smashed my face over and over again I would probably also very wary to publish the game. It was a surprise hit for a reason, people were genuinely surprised that such a difficult game would become popular.

  4. #4

    Default

    I have to be honest, I just didn't "get" Demon's Souls. I found the gameplay to be slow and unresponsive at best. Challenging, definitely. However, when the actual interface inherently becomes a disadvantage of you surviving or not, then you know there's a problem at the core of the design.

  5. #5
    The Legendary Troll Hunter OmegaFenix's Avatar
    Join Date
    Mar 2009
    Location
    Not here....
    Posts
    34,144

    Default

    Quote Originally Posted by Strifehart View Post
    I have to be honest, I just didn't "get" Demon's Souls. I found the gameplay to be slow and unresponsive at best. Challenging, definitely. However, when the actual interface inherently becomes a disadvantage of you surviving or not, then you know there's a problem at the core of the design.
    You found it slow and unresponsive because compared to most hack n slash games it is slow. However it fits perfectly within the mechanics of the game. The interface isn't a disadvantage, it just a new mechanic that needs to be learnt. I spent over 130 hours playing the Original Demon's Souls and finished it 3 time getting so far as NG++ at which point the game is 63% harder than the first playthrough and by this time I had grown so accustomed to how my character moves, fights and escapes that I could speed run most levels.

    The core design is for the player to accept that they will die, many times over. But, for me anyways, every death, and I have died many times and lost at times 600 000 souls or more, was my own fault. On not one could I say it was the stupid controls or whatever.

    Edit: The most souls I ever lost was about 3 or so Million. At which point I was forced to stop playing for about a week to recover. I think I nearly cried.
    Last edited by OmegaFenix; 14-02-2012 at 01:39 PM.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  6. #6
    The Legendary Troll Hunter OmegaFenix's Avatar
    Join Date
    Mar 2009
    Location
    Not here....
    Posts
    34,144

    Default

    Quote Originally Posted by MOnk View Post
    It's easy to point and laugh now but if I were a Sony executive and I played a game for 2hours that just smashed my face over and over again I would probably also very wary to publish the game. It was a surprise hit for a reason, people were genuinely surprised that such a difficult game would become popular.
    Demon's Souls, and by extension Dark Souls, is probably the hardest game to demo. You need at least 4 - 6 hours to feel like ur getting anywhere. I played a Demo of Dark Souls at the Eurogamer Expo just before its release and If I wasn't a huge Demon's Souls fan with many hours under my belt I would have thought it shit as well, which probably explains why the stand so was quiet. If you have no point of reference in a game as devoid of guidance as Demon's Souls you can easily mistake these amazing titles as "Crap".
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  7. #7

    Default

    Quote Originally Posted by OmegaFenix View Post
    You found it slow and unresponsive because compared to most hack n slash games it is slow. However it fits perfectly within the mechanics of the game. The interface isn't a disadvantage, it just a new mechanic that needs to be learnt. I spent over 130 hours playing the Original Demon's Souls and finished it 3 time getting so far as NG++ at which point the game is 63% harder than the first playthrough and by this time I had grown so accustomed to how my character moves, fights and escapes that I could speed run most levels.

    The core design is for the player to accept that they will die, many times over. But, for me anyways, every death, and I have died many times and lost at times 600 000 souls or more, was my own fault. On not one could I say it was the stupid controls or whatever.

    Edit: The most souls I ever lost was about 3 or so Million. At which point I was forced to stop playing for about a week to recover. I think I nearly cried.
    I understand that it's a case of accepting the fact that you will die a lot. However, coming from titles like Ninja Gaiden and Bayonetta, it was quite difficult for me to accept the unresponsiveness of the combat system. That being said, I also know that by design, it's probably a lot closer in terms of "realistic" combat than the games I'm more accustomed to. So I'm not discrediting it completely, I'm just explaining why it didn't "hook" me.

  8. #8
    The Legendary Troll Hunter OmegaFenix's Avatar
    Join Date
    Mar 2009
    Location
    Not here....
    Posts
    34,144

    Default

    Quote Originally Posted by Strifehart View Post
    I understand that it's a case of accepting the fact that you will die a lot. However, coming from titles like Ninja Gaiden and Bayonetta, it was quite difficult for me to accept the unresponsiveness of the combat system. That being said, I also know that by design, it's probably a lot closer in terms of "realistic" combat than the games I'm more accustomed to. So I'm not discrediting it completely, I'm just explaining why it didn't "hook" me.
    Yeah no, compared to Ninja Gaiden or Bayonetta its a huge adjustment. I think that is the reason it didn't hook alot of people. I personally found Ninja Gaiden II specifically to not really be that difficult and the devs trying to make it more so by allowing the enemies to cheat, like shooting from off screen or grapple you when you break block to attack or something silly like that. DS on the other hand was completely fair.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  9. #9

    Default

    Quote Originally Posted by OmegaFenix View Post
    Yeah no, compared to Ninja Gaiden or Bayonetta its a huge adjustment. I think that is the reason it didn't hook alot of people. I personally found Ninja Gaiden II specifically to not really be that difficult and the devs trying to make it more so by allowing the enemies to cheat, like shooting from off screen or grapple you when you break block to attack or something silly like that. DS on the other hand was completely fair.
    Definitely agree wrt the NG2 AI cheating. That's why I prefer Sigma 2. Default difficulty is easier though, but the harder difficulties are still difficult without being cheap.

  10. #10

    Default

    Quote Originally Posted by MOnk View Post
    It's easy to point and laugh now but if I were a Sony executive and I played a game for 2hours that just smashed my face over and over again I would probably also very wary to publish the game. It was a surprise hit for a reason, people were genuinely surprised that such a difficult game would become popular.
    It's just indicative of the A.D.D. generation. Had someone actually taken the time and played a few levels I am sure they would have realised it's not a "terrible" game. There is a market for people who actually like a challenge and not to just sprint through a game and destroy everything in their path by pressing random buttons.

    Huge fail by Sony.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •