Ok so I have been quiet lately and a lotta schitte has been going on in my life so in order to destress i decided to fall back and bury myself in my NFS Mod ! I have started from scratch again so hopefully it will be completed this time
Originally i wanted to recreate nfs 3 using the Unreal engine but just learning the basics of that engine will probably take a year. The mod is being developed simultaneously for NFS III and IV (The nfs IV engine is essentially the nfs 3 engine on steriods)
the engines have their differences however, NFS III features seperate texture files for hardware, software renderers which means that in hardware mode the game uses high colour textures which looks good on the other hand NFS IV supports psuedo bloom and fogging effects but it only supports a single texture pack which means it only support 8 bit textures in order to also run with a software renderer
The mod features :
High Poly Cars
Reimagined Tracks (original tracks but edited, High Res Textures which i made myself and new track objects, crowds air balloons etc.)
New Loading Screens
New Audio Effects
My title screens which incorporates the new style nfs font and Logo
NFS III
NFS IV
A Screenshot of how rocky pass looked originally
My initial take on Rocky Pass (this was done a while ago and features even more object and better textures
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