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Thread: Tentative Weapon Tweaks in the Next Battlefield 3 Patch

  1. #1
    Thread Killer MKII The Joker's Avatar
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    Default Tentative Weapon Tweaks in the Next Battlefield 3 Patch

    Its a long list so here goes.

    Tentative Weapon changes:

    1. Damage changes

    Assault Rifles:
    545x45mm bullet minimum damage (All assault rifles except G3A1)
    17 -> 18.4 {Buff}

    G3A1
    Min Damage 20 -> 22 {Buff}
    Max damage 30 -> 34 {Buff}

    Carbines

    SCAR-H
    Min Damage 17 -> 20 {Buff}

    LMGs
    M60 & M240B
    Max damage 30 -> 34 {Buff}
    Min damage 20 -> 22 {Buff}

    PKP
    Min damage 20 -> 22 {Buff}

    M249, M27IAR, RPK-74M
    Min damage 17 -> 18.4

    Sniper rifles
    All sniper rifles:
    Upper chest damage multiplier 1 -> 1.25 {Buff}

    M98B
    Max damage 95 -> 80 [Nerf]
    Dropoff start dist. 20 -> 15 [Nerf]
    Dropoff end dist. 75 -> 120 {Buff}

    All other bolt-action sniper rifles
    Max damage 75 -> 80 {Buff}
    Min damage 55 -> 59 {Buff}
    Dropoff start dist. 20 -> 15 [Nerf]
    Dropoff end dist. 75 -> 100 {Buff}

    All semiautomatic sniper rifles except SKS:
    Min damage: 34 -> 37.5 {Buff}
    Dropoff start distance 12 -> 15 {Buff}

    SKS
    Dropoff end distance 50 -> 60 {Buff}

    Shotguns (Update #1)
    12g Slug (Auto & Semiauto)
    Max damage 50 -> 75 {Buff}
    Min damage 34 -> 37.5 {Buff}
    Dropoff start dist. 8 -> 15 {Buff}
    Dropoff end dist. 40 -> 50 {Buff}

    12g Slug (Pump-action)
    Min damage 34 -> 37.5 {Buff}
    Dropoff start dist. 8 -> 15 {Buff}
    Dropoff end dist. 40 -> 50 {Buff}

    12g Frag (Auto & Semiauto)
    Some weird things in the files, not 100% sure about frags yet.
    Looks like only the min direct damage is reduced from 10 to 5 [Nerf]

    12g Frag (Pump-action)
    Max direct hit damage 60 -> 67 {Buff}
    Blast damage 30 -> 40 {Buff}

    12g Buckshot
    Max damage 20 -> 12.5 [Nerf]
    Dropoff start dist. 4 -> 8 {Buff}
    Dropoff end dist. 25 -> 30 {Buff}

    12g Flechette
    Max damage 14.3 -> 11.2 [Nerf]
    Min damage 8.4 -> 8 [Nerf]
    Dropoff start dist. 12 -> 15 {Buff}
    Dropoff end dist. 25 -> 30 {Buff}

    PDWs (Update #1)
    P90 & MP7
    Min damage 10 -> 11 {Buff}
    Drop-off end dist. 50 -> 40 [Nerf]

    PP2000
    Min damage 10 -> 12.5 {Buff}

    PDW-R
    Min damage 12.5 -> 14.3 {Buff}
    Drop-off start dist. 8 -> 4 [Nerf]
    Drop-off end dist. 50 -> 30 [Nerf]

    AS VAL
    Min damage 16.7 -> 18.4 {Buff}
    Drop-off start dist. 8 -> 4 [Nerf]
    Drop-off end dist. 50 -> 40 [Nerf]

    PP-19
    Min damage 9.1 -> 12.5 {Buff}
    Drop-off end dist. 50 -> 40 [Nerf]

    UMP-45
    Min damage 12.5 -> 13.75 {Buff}

    2. Attachments

    Fore grip
    Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
    It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

    Suppressor
    Suppressors will not reduce the damage anymore.
    Now it will reduce the distance where damage starts/stops to drop off instead.
    For most weapons it will decrease the min spread by 25% instead of 50%
    Although looks like M60 will still have the same 50% effect.

    Heavy barrel
    For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
    Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
    It doesn’t make AN94 100% accurate anymore while aiming down the sight.
    Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
    G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
    For few weapons it also makes Spread increase per shot 10% higher.
    It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

    Flash suppressor
    Will decrease recoil by 17 ~ 25% depending on weapon.
    For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.

    Extended magazine
    There seems to be extended magazine for AS VAL which didn’t exist before.
    With ext mag it will have 30 bullets in a mag instead of 20



    3. Accuracy changes

    Assault rifles

    AEK971
    Recoil right 0.5 -> 0.3 [Nerf]
    ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]

    AK74M
    Recoil up 0.3 -> 0.28 {Buff}
    FirstSRecoilMul 2 -> 1.5 {Buff}

    AN94
    Recoil up 0.45 -> 0.3 {Buff}
    FirstSRecoilMul 1.5 -> 2 [Nerf]

    F2000
    Recoil up 0.3 -> 0.26 {Buff}

    FAMAS
    Recoil left 0.6 -> 0.35 {Buff}
    Recoil right 0.6 -> 0.5 {Buff}
    Recoil decrease 15 -> 18 {Buff}
    FirstSRecoilMul 2 -> 2.6 [Nerf]

    G3A1
    Recoil up 0.55 -> 0.45 {Buff}
    FirstSRecoilMul 1.2 -> 1.8 [Nerf]

    L85A2
    Recoil left 0.4 -> 0.3 {Buff}
    Recoil decrease 22 -> 18 [Nerf]
    Min spread, ADS, not moving 0.4 -> 0.2 {Buff}

    M416
    FirstSRecoilMul 2 -> 2.4 [Nerf]

    Carbines
    AKS74u
    Recoil up 0.3 -> 0.28 {Buff}
    FirstSRecoilMul 2 -> 2.2 [Nerf]

    HK53
    Recoil up 0.3 -> 0.28 {Buff}
    Recoil left 0.3 -> 0.2 {Buff}
    Recoil right 0.5 -> 0.35 {Buff}
    Recoil decrease 22 -> 18 [Nerf]

    SCAR-H
    Recoil decrease 15 -> 13 [Nerf]

    SG553
    Recoil up 0.3 -> 0.25 {Buff}
    FirstSRecoilMul 2.5 -> 2.2 {Buff}

    QBZ-95B
    Recoil left 0.5 -> 0.335 {Buff}
    Recoil right 0.5 -> 0.335 {Buff}
    Recoil decrease 22 -> 18 [Nerf]
    Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]

    LMGs
    M240
    FirstSRecoilMul 1 -> 1.7 {Buff}

    M249
    FirstSRecoilMul 1 -> 2.2 [Nerf]
    Recoil decrease 15 -> 12 [Nerf]

    M60
    FirstSRecoilMul 2 -> 1.5

    MG36
    Recoil decrease 15 -> 13 [Nerf]
    FirstSRecoilMul 1 -> 1.8 [Nerf]

    PKP
    Recoil up 0.75 -> 0.65 {Buff}
    Recoil decrease 7 -> 13 {Buff}
    FirstSRecoilMul 1 -> 1.5 [Nerf]
    Max spread, ADS, not moving 1 -> 3 [Nerf]

    Type88
    Recoil left 0.4 -> 0.3
    Recoil right 0.4 -> 0.3
    Recoil decrease 15 -> 12 [Nerf]
    FirstSRecoilMul 1.34 -> 1.5 [Nerf]

    RPK
    Recoil decrease 15 -> 13 [Nerf]
    FirstSRecoilMul 2 -> 1.8 {Buff}

    QBB-95
    Recoil up 0.45 -> 0.37 {Buff}
    Recoil left 0.1 -> 0.4 [Nerf]
    Recoil right 0.3 -> 0.4 [Nerf]
    FirstSRecoilMul 1 -> 2 [Nerf]
    Recoil decrease 15 -> 13 [Nerf]

    PDWs
    AS VAL
    Recoil left 0.2 -> 0.25 [Nerf]
    Recoil right 0.3 -> 0.45 [Nerf]
    Recoil decrease 22 -> 18 [Nerf]

    PDW-R
    Recoil decrease 22 -> 18 [Nerf]
    FirstSRecoilMul 2.5 -> 2 {Buff}
    Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
    Min spread, ADS, moving 0.6 -> 0.8 [Nerf]

    Min spread, HIP, not moving
    Standing 1.5 -> 2 [Nerf]
    Crouching 1 -> 1.5 [Nerf]
    Prone 0.75 -> 1 [Nerf]

    Min spread, HIP, moving
    Standing 2 -> 2.5 [Nerf]
    Crouching 1.5 -> 2 [Nerf]
    Prone 1.25 -> 1.5 [Nerf]

    MP7
    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    P90
    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    PP-19
    Recoil decrease 25 -> 20 [Nerf]
    FirstSRecoilMul 2.5 -> 2 {Buff}
    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    PP2000
    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    UMP45
    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    Pistols
    G18
    Recoil up 0.7 -> 0.5 {Buff}

    M9
    RecoilDecrease 15 -> 30 {Buff}

    M93R
    Recoil up 0.5 -> 0.4 {Buff}
    Recoil left 0.4 -> 0.2 {Buff}
    Recoil right 0.4 -> 0.2 {Buff}
    FirstSRecoilMul 2.5 -> 2 {Buff}

    .44 Magnum
    Spread increase 0.6 -> 0.3 {Buff}

    http://mp1st.com/2012/02/18/list-of-...d-3-patch-bis/

  2. #2

    Default

    I approve nice

  3. #3

    Default

    i think its pretty good, seems like DICE i wanting to change things up abit, ie the foregrip might not be the best solution or standard choice anymore.....each has its advantages and disadvantages now
    "Oh jirre Bakgat nou wat?"

  4. #4
    R4C3's Avatar
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    Default

    Ahh Famas tweaked to my advantage

  5. #5
    Dakka Dakka DCWarhound's Avatar
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    Famas now even more OP.people can drop me with that thing at long range faster then someone can drop me with a M16A3 at the same distance.now it's even more OP.
    Connection to reality could not be established,please try again later

  6. #6
    Thread Killer MKII The Joker's Avatar
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    From what I have been reading a lot of people are miff about the changes, saying Dice should leave the game as is.

  7. #7
    Overkill Specialist Tank's Avatar
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    LMG'S! now i just need to save up enough to get my pc going again then i'll be back in bf3 proper!

    Play games, not platforms

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