Guild Wars 2: all you need to know (for now)
Guild Wars is a huge game, and the sequel is looking to follow that trend
Guild Wars 2: all you need to know (for now)
Guild Wars is a huge game, and the sequel is looking to follow that trend
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Just FYI ... the new profession introduced in Nightfall was the dervish and not the derbish.
Not sure what a derbish does, but I'm convinced it must be fascinating![]()
Someone english person please explain this to me.Combat is skills-based, with players able to assign 10 skills to slots – some of which have pre-defined roles.
Evil meet my Sword. Sword, meet Evil!
You have 10 slots which you can assign skills to from your skills pool (skills are obviously based on your chosen profession) - some of these slots have pre-defined roles - ie, a certain amount can only be set with offensive skills, another amount with defensive skills etc.
So instead of just having a whole bunch of skills you can use whenever, the game (as with the first one) forces you to strategically select limited skills which to use when you go on quests.
I think this explains it best.
Instead, you have a limited number of skill slots. On the left half of the skill bar, five slots are dedicated to weapon-based skills. Five more on the right are dedicated to a huge range of unlockable skills you can purchase as you level. Dedicated healing abilities can be assigned only to one slot on the right, so you have to choose one and only one at a time. Other unlocked skills can be fitted into the rest of the right side skill bar, but the skills eligible for slots are rigidly defined – you can't, for example, wipe a healing skill off the bar entirely to make room for something else.
The skills on the left side of the bar depend on the type of weapon equipped. The Mesmer profession, for instance, can use a variety of one-handed, off-hand and two-handed weapons. Two-handers have five associated skills, one-handers have three, and off-hand items two. This way, one-handed and off-hand items can be equipped in different combinations to change the skill bar.
Cool cool thanks you two.
Evil meet my Sword. Sword, meet Evil!
Can't wait! Saw loads of videos yesterday and they were all great! There were some issues with people lagging a lot, but others reported no lag at all, so probably some server issues or they just need to streamline their network a tad for stability as well as tweak the engine some for better balance.
Other than that not really anything I saw where people could really moan about it.