
Originally Posted by
OmegaFenix
I downloaded this when I got home this evening and played about 44 mins of it. While I enjoy the tone and gritty realism the game tries to offer up a few silly design choices keep bringing it down.
1) the climbing mechanic - using a stamina bar to help the climbing feel strenuous is all well and good, why in the name of all that is cute and cuddly can't the player climb onto a car or even onto a ledge that was decided the player isn't allowed to cross. In a Post AC era if your going to have a climbing mechanic make sure it makes logical sense.
2)The game is listed as "open world" and maybe it opens up later on but in my time with it, it felt very linear with only 1 possible way to approach any single obstacle.
3) Resources places in the most random of places & glowing like its been irradiated. Like a soda can standing all by its lonesome ontop of a box in the back of an alley or a medkit standing in the middle of the street. It just breaks the immersion they where trying to create with the whole realistic approach to post-apocalyptic survival. Why not have a pile of cans that the player can search to maybe find one that is full or Search the back of one of the abandoned Ambulances that little the streets.
Like I said I've only spent 44 minutes with it and look forward to getting more time with it. I can't help but feel if this had gone for a full retail AAA title and gotten the capital and recourses thrown at it that AC or ME3 has that it would have been a very different, thought maybe not all together better, game.