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Thread: Mass Effect 3 multiplayer stats unleashed

  1. #11

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    Although the Turian cannot dodge which usually gets me killed in intense situations, I do like that he has both the Overload and Warp abilities which makes him quite versatile for me to use against any enemies the server throws at me.

    Has anybody gotten a sniper rifle that can fire more than once every 10 seconds? That is quite frustrating and I've bought about 3 lucky packets of each type already. All I've gotten is one upgrade for the sniper rifle and some pistols and quite a few shotguns. Nothing that I actually use except for the medigels.

    I'm beginning to understand the frustrations mentioned by someone before about multiplayer... the part of having to play with other people. A couple of times I realise that we're getting our asses kicked and when the game ends, then I notice we haven't been a full team the whole time.

    No guts, no glory, no brain, same story.

  2. #12
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    Quote Originally Posted by ViperGTI View Post
    Although the Turian cannot dodge which usually gets me killed in intense situations, I do like that he has both the Overload and Warp abilities which makes him quite versatile for me to use against any enemies the server throws at me.

    Has anybody gotten a sniper rifle that can fire more than once every 10 seconds? That is quite frustrating and I've bought about 3 lucky packets of each type already. All I've gotten is one upgrade for the sniper rifle and some pistols and quite a few shotguns. Nothing that I actually use except for the medigels.

    I'm beginning to understand the frustrations mentioned by someone before about multiplayer... the part of having to play with other people. A couple of times I realise that we're getting our asses kicked and when the game ends, then I notice we haven't been a full team the whole time.
    Me and isengard normaly playes with a gang of friends of his we have loads of fun just a shame I am level 20 inviltrator and still only got the viper sniper rifle nice damage but dam slow!
    Evil meet my Sword. Sword, meet Evil!


  3. #13

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    Quote Originally Posted by ViperGTI View Post
    Although the Turian cannot dodge which usually gets me killed in intense situations, I do like that he has both the Overload and Warp abilities which makes him quite versatile for me to use against any enemies the server throws at me.

    Has anybody gotten a sniper rifle that can fire more than once every 10 seconds? That is quite frustrating and I've bought about 3 lucky packets of each type already. All I've gotten is one upgrade for the sniper rifle and some pistols and quite a few shotguns. Nothing that I actually use except for the medigels.

    I'm beginning to understand the frustrations mentioned by someone before about multiplayer... the part of having to play with other people. A couple of times I realise that we're getting our asses kicked and when the game ends, then I notice we haven't been a full team the whole time.
    I've got a new semi-automatic sniper rifle, but the damage is really low, so I stick to the one-shot sniper for the most part.

  4. #14
    No Hobbits Allowed Isengard's Avatar
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    Finally made it through a game against the Reapers on silver difficulty.

    3 Engineers and one infiltrator, but I have to admit the engineers were doing the majority of the work. It got really close to wipes at some points but some good communication and coordination wins the day.

    Might be ready to tackle gold next.

  5. #15

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    Against the reapers, I still get killed on Bronze if one of my teammates abandon us. Against the Geth we actually survive with just 3 players. I think I'll practice a bit more before I try the silver.

    No guts, no glory, no brain, same story.

  6. #16
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    Reapers are definitely the hardest of the 3, Cerberus by comparison is fairly tame.

  7. #17

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    Yeah, it's hectically easy to take down an Atlas. The problems start when barriers get involved.

  8. #18
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by Graal View Post
    Yeah, it's hectically easy to take down an Atlas. The problems start when barriers get involved.
    Barriers are not a problem with overload and in the case of last nights game we had 3 people with overload and incinerate, so armour and barriers went down fast.

    A lot of people forget about shield restore and rocket launcher items which came in rather useful in round 10 when we had to remain in a hack zone and they were throwing Banshees, Berserkers and Ravagers in droves at us.

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