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Thread: Used game sales are killing single player games

  1. #41

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    Quote Originally Posted by MOnk View Post
    Their updated installers make a big difference. Nothing worse than breaking out a golden oldie only to have hassles even trying to install the thing.
    I'm still waiting for them to acquire the rights to sell Grim Fandango. No matter what I do, I can't even get it installed properly, and when I got it to install I couldn't even get it to run.

  2. #42
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    Interesting retort by Jim Sterling over at dtoid; http://www.destructoid.com/braben-us...4204.phtml#ext

    The preowned market has become an excellent scapegoat for unsuccessful studios, especially since there are no definitive numbers backing up their claims. There's only speculation and assumption, which means they can point at something else to escape the many other factors that go into a game's ultimate retail performance. Meanwhile, publishers sell games at high prices, institute anti-consumer practices like online passes and sub-par DLC, then act hurt and confused when such activities weirdly don't harbor undying customer loyalty.
    I say it's interesting mostly because those are my exact views. Just like piracy, used games is often 'the thing' people who make shit games like to point at and say "this is why our game didn't sell".

    It also seems like Mr.Braben has a history of overstating the negative impact used sales has on the market.
    Braben rides the Wahmbulence again: Claims game stores 'defraud' the industry
    More bitching about pre-owned games from David Braben
    Braben: 'Rawr rawr pre-owned games rawr rawr rawr'

    "I think it's really damaging to the single-player experience," whines Braben. "Games like BioShock and Assassin's Creed, where they're perfectly valid games, but once you've played them they go into the pre-owned section.
    Yeah and thanks to used games Bioshock and Assassin's Creed are both dead, damn you used game sales.
    Last edited by MOnk; 20-03-2012 at 07:57 PM.

  3. #43

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    EA and Valve are only now figuring out how to sell games. Everyone else is still stuck in the past it seems.

    Singleplayer games, like it or not in todays age have short live spans. Your gonna want to sell it quick and at different price points so that the majority are able to buy it. For instance EA has a Value Games serious selling games for cheap from 1 year and onwards, but that in my opinion is still too long. Steam is however doing a slightly better job, selling game at more various price points in a shorter time-span. In my opinion the optimal price reduction dateline would be R300/R200/R100/R50 for 30/60/120/360 days.



    The current strategy of seeing how long you can sell a game at the premium price point just ain't working.
    Last edited by hideinlight; 21-03-2012 at 12:33 AM.

  4. #44
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    The current strategy of seeing how long you can sell a game at the premium price point just ain't working.
    What is your evidence for this conclusion?

  5. #45
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    Quote Originally Posted by MOnk View Post
    What is your evidence for this conclusion?
    If they drop the price on titles sooner, then people who don't want to spend 600+ on a game will buy new instead of preplayed.
    The platinums already work like this but it usually takes close to a year to go platinum, and the platinum covers are ugly. If Sony spice up the platinum idea it could boost platinum sales at the expense of preplayed.
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  6. #46
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    Quote Originally Posted by reactor_sa View Post
    If they drop the price on titles sooner, then people who don't want to spend 600+ on a game will buy new instead of preplayed.
    The platinums already work like this but it usually takes close to a year to go platinum, and the platinum covers are ugly. If Sony spice up the platinum idea it could boost platinum sales at the expense of preplayed.
    While I'm not saying you are wrong (considering lots a experimentation and research needs to be done on this topic), I will say your reasoning is flawed.

    Selling games is a business and thus people make and sell games to make money. So you can't just say "well if you made games cheaper more people would buy" since you have to then ask HOW many more people would buy, if you made them half price would more than twice the number of people buy the game. Would making them cheaper actually stop second hand sales, if a new game was R300 and a second hand one was R200 wouldn't the same people who already buy second hand just continue to do so.

    So to just go and claim that cheaper games would mean more revenue and less second hand is extremely reductive.
    Last edited by MOnk; 21-03-2012 at 05:50 PM.

  7. #47
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    You guys still carrying on about this

    There are just way to many variables to consider. The fact of the matter is, 2nd hand sales are not hurting game sales.
    Gaming sales are at an all time high, they are just being a bunch of greedy clowns.
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  8. #48
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    Quote Originally Posted by The Joker View Post
    There are just way to many variables to consider. The fact of the matter is, 2nd hand sales are not hurting game sales.
    Gaming sales are at an all time high, they are just being a bunch of greedy clowns.
    Maybe because there are so many sequels coming out lately and people who have never played any games in that series are trying out second hand options to see if the game series is to their liking. Kinda acting like a demo version as more and more games are starting to not have demos at all or demos come out after game releases like Starcraft 2?
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  9. #49
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    Quote Originally Posted by MOnk View Post
    While I'm not saying you are wrong (considering lots a experimentation and research needs to be done on this topic), I will say your reasoning is flawed.

    Selling games is a business and thus people make and sell games to make money. So you can't just say "well if you made games cheaper more people would buy" since you have to then ask HOW many more people would buy, if you made them half price would more than twice the number of people buy the game. Would making them cheaper actually stop second hand sales, if a new game was R300 and a second hand one was R200 wouldn't the same people who already buy second hand just continue to do so.

    So to just go and claim that cheaper games would mean more revenue and less second hand is extremely reductive.
    I think that's a bit narrow minded. I'm saying that publishers should try capture the preplayed market, not outlaw it just because it's competition. Reducing prices based on age of release is just an idea I'm throwing out as an example.
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  10. #50
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    Quote Originally Posted by reactor_sa View Post
    I think that's a bit narrow minded.
    How is it being narrow minded by pointing out that your argument oversimplifies a complex situation.

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