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Thread: Used game sales are killing single player games

  1. #51
    Weasley's Avatar
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    Quote Originally Posted by MOnk View Post
    While I'm not saying you are wrong (considering lots a experimentation and research needs to be done on this topic), I will say your reasoning is flawed.

    Selling games is a business and thus people make and sell games to make money. So you can't just say "well if you made games cheaper more people would buy" since you have to then ask HOW many more people would buy, if you made them half price would more than twice the number of people buy the game. Would making them cheaper actually stop second hand sales, if a new game was R300 and a second hand one was R200 wouldn't the same people who already buy second hand just continue to do so.

    So to just go and claim that cheaper games would mean more revenue and less second hand is extremely reductive.
    Just go ask valve how much money they make on each of there special compared to normal priced games. I think there some were here on mygaming a artical about it.

  2. #52
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    Quote Originally Posted by MOnk View Post
    How is it being narrow minded by pointing out that your argument oversimplifies a complex situation.
    Because it was an example, not a complete solution. No need to shoot down an idea just because you can't see the bigger picture. Did you expect that someone on this forum bouncing 'ideas' around would have the solution to a supposed problem that multi million dollar publisher's haven't thought of?

    Bigger picture, just saying...
    wOOrOOwOOrOOwOOrOO...

  3. #53
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    Quote Originally Posted by Weasley View Post
    Just go ask valve how much money they make on each of there special compared to normal priced games. I think there some were here on mygaming a artical about it.
    Yeah Valve are one of the guys they are really putting effort into exploring the issue of revenue models and game pricing but you have to remember this is happening in the PC space so you're not talking about the second hand market. This is also happening on a digital distribution platform where you can do things like this, when you talking about console games it's still largely a retail market where you can't really co-ordinate and bounce around prices like Steam does.

    As I said there is still lots to learn about how to price, market and monetize games and a lot of that innovation has been sparked by the movement towards digital and the growth of indie devs but it's really too early to say definitively what works best.

    Because it was an example, not a complete solution. No need to shoot down an idea just because you can't see the bigger picture. Did you expect that someone on this forum bouncing 'ideas' around would have the solution to a supposed problem that multi million dollar publisher's haven't thought of?

    Bigger picture, just saying...
    What bigger picture, you just keep saying stuff, provide zero evidence or discussion and then just expect everyone to agree with you. Yes forums are for discussions hence people discuss things, this is an interesting topic and relevant to many people so why wouldn't they throw some ideas around.

    Your only argument seems to be "shut up, I'm right".

  4. #54
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    Quote Originally Posted by MOnk View Post
    Your only argument seems to be "shut up, I'm right".
    Yes let's go with that one!
    wOOrOOwOOrOOwOOrOO...

  5. #55
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    Quote Originally Posted by MOnk View Post
    Yeah Valve are one of the guys they are really putting effort into exploring the issue of revenue models and game pricing but you have to remember this is happening in the PC space so you're not talking about the second hand market. This is also happening on a digital distribution platform where you can do things like this, when you talking about console games it's still largely a retail market where you can't really co-ordinate and bounce around prices like Steam does.

    As I said there is still lots to learn about how to price, market and monetize games and a lot of that innovation has been sparked by the movement towards digital and the growth of indie devs but it's really too early to say definitively what works best.


    What bigger picture, you just keep saying stuff, provide zero evidence or discussion and then just expect everyone to agree with you. Yes forums are for discussions hence people discuss things, this is an interesting topic and relevant to many people so why wouldn't they throw some ideas around.

    Your only argument seems to be "shut up, I'm right".
    What i was trying to say is that steam has proven price makes a difference and PC gamers are probably bit more price sensitive we don't really have a second hand market but we do have piracy to keep price in check.

  6. #56
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    we not really price sensitive it just that south africa is over charging a lot of good game... i really dont mind spending on some good game but just sometime the price they charging dont make sense

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