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Thread: StarCraft II to support 'Pseudo-LAN' functionality

  1. #31
    Zerg Gaurdian Keldarza's Avatar
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    Quote Originally Posted by Dead_Rebel View Post
    How will this affect big LANS like OC or RAGE then? That's where the competitive LANing will come into play.
    This might be the main reason why "lan" was brought back into the equation, even in japan, I dont think a single venue can provide bandwidth enough for even a "small" 100 gamers lan. Imagine the COST alone to provide a LAN like rage if you needed to provide bandwidth for everyone to play SC2 online?

    Also, imagine the rage it could cause if you are a 19 year old korean going for gold and you lose because it lagged for 200ms? :O
    Wait... what?

  2. #32
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    Quote Originally Posted by Isengard View Post
    And now Starcraft 2 is on my radar again . Good news indeed. I signed the petition too and it looks to have made some impact .
    Funny thing; they didn't give in. All they did was elaborate from what was stated before.

    Online Authentication with peer-to-peer connections.

  3. #33
    Zerg Gaurdian Keldarza's Avatar
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    Quote Originally Posted by RoosTa View Post
    Funny thing; they didn't give in. All they did was elaborate from what was stated before.
    Then they need to fire their public rep, as the completely wrong message was sent out.

    Old understanding:
    "Log onto battle.net, create a game there (with public broadcast via battle.net), and then play hoping routing uses your LAN rather than internet"

    New understanding:
    "Log onto battle net, start a LAN game locally without public broadcast only Lan can access it, as you play, it may authenticate you online"
    Wait... what?

  4. #34
    MG's resident Boozer _Caboose_'s Avatar
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    Quote Originally Posted by Keldarza View Post
    Then they need to fire their public rep, as the completely wrong message was sent out.

    Old understanding:
    "Log onto battle.net, create a game there (with public broadcast via battle.net), and then play hoping routing uses your LAN rather than internet"

    New understanding:
    "Log onto battle net, start a LAN game locally without public broadcast only Lan can access it, as you play, it may authenticate you online"
    My understanding is...

    > Multiplayer

    > Create Game

    > "Authenticating Key with battle.net Please wait..."

    > "Authenticated!"

    > Play


  5. #35
    RoosTa's Avatar
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    Quote Originally Posted by _Caboose_ View Post
    My understanding is...

    > Multiplayer

    > Create Game

    > "Authenticating Key with battle.net Please wait..."

    > "Authenticated!"

    > Play

    Yup, that is how I understood it from the start. The only thing they've cleared up is that they will use peer-to-peer hosting.

  6. #36
    MG's resident Boozer _Caboose_'s Avatar
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    Well that is how multiplayer is isint it? Except in regards to a dedicated server.....

  7. #37
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    Blizzard have always made their games with peer to peer hosting. Take Warcraft III as an example. Heroes of Newerth has taken a different approach and are using a client to server method which has many advantages, (like the host doesn't get the advantage of 0 ping) but each has their own pros and cons.
    ~sig

  8. #38
    Zerg Gaurdian Keldarza's Avatar
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    Quote Originally Posted by _Caboose_ View Post
    Well that is how multiplayer is isint it? Except in regards to a dedicated server.....
    Lan and internet based games are a lot different. Simplified

    Internet game ->

    1.usually hosted on an internet server, everyone connects (dedicated server - think Team Fortress 2)

    2.Or you host and broadcast the game to an internet server the game is active and you act as server - but the server keeps track of the games and how to connect to them (or even connect through the server, but I doubt it). Usually this is via the internet (because it used your internet IP) between PCS (so even if the guy was next to you, it'd go via internet through the server and back to him)

    Lan game ->

    3. Broadcasts the game from your PC, allowing connections to connect to it. No server needed

    Then, sometime ago, pirat.. er.. linux distros found that you can have Peer-2-Peer connections, meaning smart routing kicks in. Instead of situation of 2. it's smart enough to just go via lan to the guy next to you.

    But it has it problems, such as someone needs to still keep track of games and where they are hosted, and all the ips wanting to connect. Think Torrents. It brings about issues as well, such as NAT addresses but I'm sure blizzard have it covered.

    C&C3 did p2p games. And whether you like it or not, our ISPs have things against p2p so expect online play to be shaped and have less preference over normal traffic [dropped packets, high lag at times]. I couldn't even connect to the c&c3 games, only view the lists [but since then moved off that ISP].
    Wait... what?

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