This might be the main reason why "lan" was brought back into the equation, even in japan, I dont think a single venue can provide bandwidth enough for even a "small" 100 gamers lan. Imagine the COST alone to provide a LAN like rage if you needed to provide bandwidth for everyone to play SC2 online?
Also, imagine the rage it could cause if you are a 19 year old korean going for gold and you lose because it lagged for 200ms? :O![]()
![]()


.

