Developers want next-gen consoles to be more update-friendly
Devs lament red tape of current systems
Developers want next-gen consoles to be more update-friendly
Devs lament red tape of current systems
I would like to see something like this take place. If there is an awesome fast track quality control mechanism that developers could follow, then I reckon games would indeed be fixed a lot quicker. But I do think that the emphasis should be on quality control. I think that there is a reason that some of this stuff takes long to get done. I would rather wait a little longer for a proper fix than a buggy, quick one.
That's what she said.
The Dork Knight.
Yeah exactly. What frightens me about this is that we might see buggy games released too early, with the developers knowledge that they can just do a quick fix if anything goes wrong. When somethings a real issue to update, then they will pretty much try to make sure its right first time. Its a catch-22, but overall I'd like the developers to be able to update easily with something like this. I think its the better trade off.
That has nothing to do with the ease of which they can update their titles, hell people released buggy broken games when you couldn't update your game.What frightens me about this is that we might see buggy games released too early, with the developers knowledge that they can just do a quick fix if anything goes wrong. When somethings a real issue to update, then they will pretty much try to make sure its right first time.
Just look at the Skyrim PS3 save issue or the ME3 performance issues. Having a lengthy delay added to updates (or even the game itself) for QA does nothing for their quality and only makes us wait.
If MS or Sony really gave a crap about the quality of the products on their system then they would have something like a mandatory 'maintenance' duration where developers are forced to patch problems in their games for a minimum period of time. That way you don't get games that get released broken but never get updated because the sales weren't that good so the publisher doesn't bother and the customers sit with a pile of dudu.
You can't just directly compare business applications (which is what I'm assuming is what you do?) to games, games typically have quite short shelf lives so if you release a terribly buggy game then your sales are going to take a massive hit, even if you fix them 2-3months later.
There also isn't much evidence that games have gotten more buggier than previous generations. Even if there was a clear trend you would have to take into account the almost exponential increase in games complexity and required manpower, which I would argue is far more responsible than just the fact that you can update easier.
Haha, come on dude, all I'm saying is the risk diminishes, and we might see it happen. You cannot deny that. It frightens me thats all...
There will ALWAYS be bugs in the games/software. And the time it gets released depends on whether releasing with those bugs brings with it too much risk of lost sales.