Sigh player housing makes the game even more complicated, I hate mmos with that feature. it gives you more useless stuff to concentrate on.
Sigh player housing makes the game even more complicated, I hate mmos with that feature. it gives you more useless stuff to concentrate on.
Hmm, they could build a tower block ontop of the bank in Org ... plenty of space for a Ponte style building (ala Jo'burg)!
Take everything I say with a pinch of salt. Infact, goto your nearest beach and snort some seawater.
I would want a house. Would make things interesting, some guy comes braking into my house, i go wack him, then i need money to fix it again. and if your forced to have at least one resident you can hunt down some peoples places and go make amok.
The way LOTRO does player housing is...
You get areas where you can buy a house ... e.g. elven / dwarven / man / gnome(hobbit) areas. Each area has certain number of available units. But it's instanced.
So ... say there are 50 houses. The instance you live in is a street name. So I can live in 50 fairy street and Tincan can live in 50 mulberry street. Locationwise it's the same house in the area, but because it's instanced we live in different houses along with everyone else who bought property in our instance (street).
Whenever houses become scarce, they just introduce another instance / street. You can only visit someone's house if you're in his party / guild with the right access granted and select the street / instance you want to enter.
WoW could also just adopt the guild wars "Guild Hall" which is instanced to the guild only and contains vendors / storage etc.