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Thread: World of Warcraft

  1. #1

    Default World of Warcraft

    I wrote this 3 days before they officially announced the expansion and boldly made the statement "Should Blizzard actually release this expansion and the leaked details proving true, I will chop my balls off". I felt like a bit of a tool afterwards. Either way, instead of letting it go to waste I'll paste it here. Too lazy to edit it from futuristic/hopeful sense to...present-sad.

    I went off a bit too long about the genius of Warcraft in the beginning but I think I've made some good points here...

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    My first encounter with Warcraft III was a LAN party at a friend's house. I played for fifteen straight hours. I found my place in the gaming world by dominating with the Night Elf team. I was amazed; so much story, atmosphere and life to a game. To this day I believe that Warcraft has one of the best structured storylines I've experienced, even after some undesirable changes brought about by World of Warcraft.

    For fifteen hours I sat, building bases, leveling heroes and slowly catching on to the game's lore. For the next several weeks all my time was spent on finishing campaigne mode over, and over, and over. For weeks after that I read up all the game's story; I memorized all the heroes, the titans and for once I felt truly obsessed with a game. Shortly after I managed to remove myself from infatuation and played the game more casually.

    I can speak nothing but kind words for Blizzard for the formation of the storyline for Warcraft up until The Frozen Throne. Even retrospectively, the characters had story significance and life. Reading over Blizzard's descriptions for them really indicates how much thought was put into each hero. For example, on WoWWiki.com hosts a 7500 word article on Thrall.

    However, World of Warcraft somewhat changed the focus on story and turned more attention on gameplay and scripted bosses. While this wasn't necessarily a bad turn, it hasn't been for the best. I haven't ever managed to grasp the story of the original World of Warcraft. All I can recall of it was evil dragons conspiring to take over the world.

    Either way, I was a huge fan of Vanilla WoW, as it's called. It had something mysterious and captivating about it, and the game stayed fun no matter how often it was played. Despite the obvious flaws in storyline and costume design, I haven't found the recent expansions to be quite as fun.

    The expansions have brought some very needed changes to World of Warcraft, and I still support Blizzard in the fantastic universe they've created.

    After recent developments by Blizzard, however, it seems as though they have made a turn for the worse. The "old" Warcraft universe was based on lore; a game built to fit a story instead of a story built to fit a game.

    Assuming the leaked expansion details for World of Warcraft: Cataclysm are true, the game is going to take a huge downhill turn. It's unlikely that any move by Blizzard at this point would dent their userbase, intellectually speaking the game is not moving in the right direction.

    Naxxramas was a good revision for Wrath of the Lich King, yet the details of Cataclysm indicate that there will be a similar revamp for Ragnaros. While this wouldn't be bad for the game, it certaintly wouldn't do it justice. The story of Ragnaros and Molten Core has been finished; in a world with so much thriving lore and advancement, what is the use of going back and opening closed chapters?

    MMO-Champion.com reported their leaked details for Cataclysm. The first point in question is:

    "New" Classes: No new classes per se, but some classes previously unavailable to some races will now be playable, and they include:
    Human Hunter, Orc Mage, Night Elf Mage, Dwarf Mage, Blood Elf Warrior, Dwarf Shaman, Undead Hunter, Tauren Paladin, Tauren Priest, Gnome Priest, Troll Druid."

    Assuming these rumours are correct, Blizzard has completely turned their back on consistency. Before getting flamed I'll admit that this is opinion, but consider this: a Tauren, a missionary of nature, learning the ways of a Paladin? Bending the light to fuel his strength? A Dwarf knowing the Shamanistic rituals of the Horde? It was enough of a let down when Draenai got Shamans, taking with it the whole point in choosing sides, but of all things Dwarfs?

    It's not that every class has to make sense. I wouldn't expect to find an Undead Priest in a realistic environment, but you've got to admit, the idea is very fun to toy with. Undead Shadow Priests actually make perfect sense, and to prove this Blizzard gave them one of the best Damage-Over-Time spells in the game: Devouring Plague.

    The second point:

    "The level cap in the next expansion will be slightly lower than expected this time around; 85.

    "This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike."

    By pumping out more and more expansions, Blizzard can keep the cash cow alive for years. Unfortunately, this puts it in a similar genre as The Sims on Steroids.

    With this apparently unwarranted expansion, what does this mean for the genre? Will it die out? Sadly, it will only grow, and World of Warcraft will only get better. However, and sadder still, World of Warcraft will grow by parring itself with a common Arcade game. Should anyone be doubtful of the truth behind this statement, a quick look over the Wrath of the Lich King talents will answer it; every class has been packed with instant cast spells, practically all of them capable of eating away overly generous amounts of your health.

    To end this article, I will state, entirely borne out of opinion, that World of Warcraft will only continue to grow from hereon until Blizzard have literally exhausted every avenue they can to keep it alive; not off of original and well-thought story, nor sensible and consistent game development, but rather through a continual intellectual sundering of their game with every oncoming expansion.
    Couscous; the food so nice they named it twice

  2. #2

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    Quote Originally Posted by Shamrock View Post
    even after some undesirable changes brought about by World of Warcraft.
    Yip, WoW actually destoryed alot of War3 work. I actually feel that TFT was made to set up for WoW, so since then they have betray the lore for gaming purposes.

    For fifteen hours I sat, building bases, leveling heroes and slowly catching on to the game's lore.
    And getting thrashed by a starfall on the base, luckly that was patched, then it was the insanity that was bloodlust destorying everything, luckly that was patched, then it was the overpowered raise dead, luckly that was patched too Ah good times

    I haven't ever managed to grasp the story of the original World of Warcraft.
    there's a story?!?!?

    I haven't found the recent expansions to be quite as fun.
    I just unlocked the DK, I'm actually finding it much more fun, feels like I have a destiny to change the world [so far, havent got back to the normal world yet]. Feels like I'm kinda unique [oh the irony] and not just a soldier.

    Assuming the leaked expansion details for World of Warcraft: Cataclysm are true, the game is going to take a huge downhill turn. It's unlikely that any move by Blizzard at this point would dent their userbase, intellectually speaking the game is not moving in the right direction.
    I disagree partly. Yes, it is a down turn, but it'll increase the profits. Maybe when you wrote this you didnt know about the whole world chaning. This means some people will come back to WoW to do things before the world changes, AND it means people will return because lets face it, no-one enjoyed redoing all the old quests agian and again. This is new, so they want to see the new dungeons, the new areas, the new races.

    Assuming these rumours are correct, Blizzard has completely turned their back on consistency.
    A mage night elf is 100% wrong. Isn't the reason night elf and high elves split in the first place is because the night elves foresake the use of magic?


    "This suggests Blizzard wants more room for expansions before hitting the level 100 cap.
    Yip, if you pace it right, you can see an expansion every year for the next 2 year, and then an expansion for the hardcore ultra tough. This could be in timelines with the new MMO. Milk this cow untill it's dead, get a new cow

    until Blizzard have literally exhausted every avenue they can to keep it alive; not off of original and well-thought story, nor sensible and consistent game development, but rather through a continual intellectual sundering of their game with every oncoming expansion.
    Welcome to the business world, where money rules. Anyone really think blizzard was doing this for the fans?
    Wait... what?

  3. #3

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    Well, like I said, the game isn't getting smaller so clearly people enjoy this stuff. My only point is that they've lost the motivation which made their success possible because they don't need it to make money anymore.
    Couscous; the food so nice they named it twice

  4. #4

    Default

    MMO's rely on being populated with people. If all the people leave, then the MMO will die. So Blizzard has to release new content in order to keep the world going. Is this really such a bad thing? In between expansions, they've also released lots of "free" content as well.

    Take a step back and compare WoW with other MMO's:

    Everquest 2 - 8 November 2004:
    The Bloodline Chronicles - Adventure Pack - 21 March 2005
    The Splitpaw Saga -Adventure Pack - 28 June 2005
    Desert of Flames - Expansion -13 September 2005
    Kingdom of Sky - Expansion -21 February 2006
    The Fallen Dynasty - Adventure Pack - 14 June 2006
    Echoes of Faydwer - Expansion - 14 November 2006
    Rise of Kunark - Expansion - 13 November 2007
    The Shadow Odyssey[4] - Expansion - 18 November 2008
    Sentinel's Fate[5] - Expansion - February 2010

    World of Warcraft - September 2, 2001:
    The Burning Crusade - January 16, 2007
    Wrath of the Lich King - November 13, 2008
    Cataclysm - ???

    So what if people like WoW. So what if they want more? They will ultimately decide if they want to keep playing or move on. Blizzard is not putting a gun to people's head and forcing them to buy their games.

    With Cataclysm they are revamping the old world (which IMO is a huge task - 2 continents which are bigger than TBC and Northrend put together) to bring it back to life, instead of creating yet another instanced world which is much easier to do.

    Anyways, that's the problem when you start spoiling people; they become sour.

  5. #5

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    of course it's not bad to release expansions, but 5 of them? 0 consistency? 0 attention to story? That's all that's wrong with it.
    Couscous; the food so nice they named it twice

  6. #6

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    Quote Originally Posted by Shamrock View Post
    of course it's not bad to release expansions, but 5 of them? 0 consistency? 0 attention to story? That's all that's wrong with it.
    Revamp of WoW in the coming expansion might just fix alot of those issues?
    Wait... what?

  7. #7

    Default

    There is tons of story and lore in WoW. The problem is most people didn't stop to read and understand the lore.

    Shamrock, do yourself a favour and read:
    http://www.prophecy.co.za/forums/top...craft-history/

    Though, you must also think within the context of MMO's w.r.t. to story telling. It's not like a single player game where they can take people by the ears and lead them. Also take into consideration that there are thousands of people with different approaches to MMO's. Some want to power level killing mobs, or powerlevel by questing , while others want to take their time and smell the roses. They had to cater for all different scenarios.

    Only recently did they introduce phasing, which can change the world depending on the progress of a character. The only problem with this is that they have to use it conservatively without breaking the gameplay or immersion or stopping powerleveler's progress and forcing them to do quests.

    With MMO; you are telling your story.
    Last edited by RoosTa; 02-09-2009 at 01:49 PM.

  8. #8

    Default

    Quote Originally Posted by Shamrock View Post
    of course it's not bad to release expansions, but 5 of them? 0 consistency? 0 attention to story? That's all that's wrong with it.
    The core market for WoW do not really want story or consistency in the lore.

    Most people that play WoW speed through quests (even on 1st play-through) ignoring dialogue and well, they pretty much speed through everything ignoring most details! So basically story and lore means very very little to you average WoW player, and I am sure Blizzard realize this to some degree.

    Personally I am pretty happy for the old content revamp. I always think it is a shame when content dies when an expansion releases for any game. Trying to make it work again, I think, is a great idea. Also then having a new quest / environment setup for leveling the 100th time is nice - If I had to see the 'normal' Barrens again I think I would perform ritual suicide.

    I am not sure if I will give this game another try, I guess it will all come down to when it releases on comparison to Aion / GW2 / SW:TOR, and how good those games actually end up being.

  9. #9

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    Quote Originally Posted by tehNihilist View Post
    The core market for WoW do not really want story or consistency in the lore.

    Most people that play WoW speed through quests (even on 1st play-through) ignoring dialogue and well, they pretty much speed through everything ignoring most details! So basically story and lore means very very little to you average WoW player, and I am sure Blizzard realize this to some degree.
    Me thinks it to much reading if you want the lore. That was my issues when i played WoW

  10. #10

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    This is pretty much what I was trying to prove with this article...as you've admitted, there is very little care for the story or consistency. If it's flashy it'll get played and you'll pay up and all of that, but really this game has become as stupid as a recycled Chuck Norris joke.
    Couscous; the food so nice they named it twice

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