
Originally Posted by
OmegaFenix
I will not rehash this argument.
If I make something and sell it, you make a copy of what I made and give it away for free therefore affecting my sales you are stealing from me. Just because it doesn't line up with a pre-digital definition of theft doesn't mean that piracy isn't theft.
If you make something what? Physically or digitally?
But nonetheless, lets move on shall we?
Counter rebuttal. What happens when 3D scanning and printing becomes cheaper? It is already here, just not cheap enough for the average Joe.
If you design the next best uber fuel saving motor, and I break into your place and 3D scan and print it for myself, is it considered theft?

Originally Posted by
MOnk
Aye was about to say, you are still robbing someone of a potential sale hence denying them the money they would have made. Nor do I see how it creates artificial scarcity, I can go to the Steam store any time of day, any day of the week and buy every single game in their catalogue. Just because I have to pay for it doesn't make it scarce.
No. If someone copyright infringes, they would never have bought it in the first place.
However, there are some circumstances where people actually do buy the game after they have copyright infringed.
I have bought Sins of the Solar Empire after I copyright infringed, because it was so freakin cool.
What people should do rather than trying to fight copyright infringement, is to have demo's and shareware versions.. anyone remember those days?