I think it is fair enough. Makes for a more tactical approach with less 'cheap' tactics coming into it.
Personally I have never liked the idea of stealth in these games, it really does feel like a huge advantage. I think this shift to a controlled timed stealth makes things a little more fair, and require more thought.
There is a good reason why so many people pick stealth classes, and why so many people with 'diminished' capacity are drawn to them.
Last edited by tehNihilist; 15-09-2009 at 07:57 PM.