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Thread: DayZ Discussion Thread.

  1. #51
    AK47 Pew Pew Maplassie's Avatar
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    Quote Originally Posted by Pr⊕phet View Post
    Don't they leave behind a 'ghost' that can be killed? You know the normal wait 20 seconds to log out or something.
    I have not worked out when a "ghost" stays behind or not, seeing that we tend to mostly avoid any confrontations with our style of play. Since I started playing DayZ I have not even killed 10 People, but have helped hundreds

  2. #52

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    They haven't done a log out timer yet, but they really really need to put one in. At least 30 seconds to a minute >_< People that log out are such cowards. The group I was with the other day at Stary came under fire from a silenced weapon in the middle of the night. One member got a broken leg and crawled away and another dropped dead. I camped behind a rock and 5 minutes later there creeps the enemy guy in some bushes. I unload half a clip into this guy and he promptly disappears. Not cool at all.

    Who else here shakes with adrenaline after player engagements? The adrenaline rush of combat in this game keeps me coming back for more and more.

  3. #53

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    Oooh this looks so fun but the download is so big.

  4. #54

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    Quote Originally Posted by Pr⊕phet View Post
    Don't they leave behind a 'ghost' that can be killed? You know the normal wait 20 seconds to log out or something.
    The devs wanted to implement such a feature, but they couldn't get it working correctly on the ArmA 2 engine. Hopefully it'll work on the ArmA 3 engine.

    The Hive is going to start tracking connects/diconnects, though.

  5. #55

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    I have spent all my time so far on the coast, loads of players and danger. Been thinking about heading in land for some R&R. Are the main concentration of players around Cherno and Elektro?

  6. #56

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    There are hotspot towns inland as well. Your approach to a town counts for a lot when it comes to survival against players. Always scout a town out from a distance and wait a few minutes before entering, most players give themselves away by shooting aggro zeds. When approaching a town, always look to see if Zeds have spawned previously (when a player is close they spawn). If they are far spread it means someone else has been there or is currently there.

  7. #57

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    Quote Originally Posted by DeaDm0nkeY View Post
    There are hotspot towns inland as well. Your approach to a town counts for a lot when it comes to survival against players. Always scout a town out from a distance and wait a few minutes before entering, most players give themselves away by shooting aggro zeds. When approaching a town, always look to see if Zeds have spawned previously (when a player is close they spawn). If they are far spread it means someone else has been there or is currently there.
    Thanks, I am generally very cautious (which is why I am still alive) but my character is getting hungry and I need to eat!

  8. #58

  9. #59

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    Quote Originally Posted by Uncle View Post
    I have spent all my time so far on the coast, loads of players and danger. Been thinking about heading in land for some R&R. Are the main concentration of players around Cherno and Elektro?
    It's really hard to say, to be honest. SO far I've found that Elektro seems to be where even gets shot. Cherno is where everyone who are too scared of Elektro go, and then they also get shot. I'd say population should be more or less the same for the most part.

  10. #60

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    Quote Originally Posted by Kuga View Post
    @ DeaDm0nkeY

    What's your nick in game? And what server do you play on?
    As it is here. I mostly play on ZA5 (NAG). And after this weekends hacker on WAGE I'll only be playing on NAG.

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