Yeah, the Skyrim engine wasn't exactly a huge leap from that used in Oblivion, they just kinda turned everything up a notch. And the safe bet is that Fallout4 will be using the same.
Yeah, the Skyrim engine wasn't exactly a huge leap from that used in Oblivion, they just kinda turned everything up a notch. And the safe bet is that Fallout4 will be using the same.
Yeah, even Skyrim's was not nearly up to scratch with what a big sandbox needs.
Strange I seem to remember the engine being called "Creation" or "the Creation engine" which is a band new engine that has only been used in Skyrim. Fallout 3 and New Vegas used the heavily modified version of Gamebryo. As far as I know Gamebryo & Creation share some of the same base architecture but was otherwise built from the ground up.
They said it was new but anyone can see it's not as new as they say as it exhibits almost every quirk and bug of the previous engines.
Also true, it looked slightly better, especially the characters, but yeah. I think alot of the bugs where as a result of the engine being "new".
But like you said there is huge place for improvement so I will be curious to see if the F4 rumour turns out to be true what it will look & play like.
The problems with FO3 and FNV can be tied back simply to the age of the engine and the fact that it was never designed to work with multi-core CPU's and sort of got jerry-rigged, which as so happens, didn't work out so well.
NV has the annoying habit of freezing, even with all the updates on the Xbox, it will still just freeze. I am hoping this time around we will get to see a city that's starting to look better, similar to how Shady Sands started to progress with change, also I'd like to see more crumbled buildings, considering it's actually been 200 years since the bombs fell.
Live Long and Prosper
If I was the producer/ Lead Designer I would actually start a new Trilogy, set the first one some time, 50 - 100 years after the bombs fell. Thought the 3 games I would change the setting slightly, naturally, depending on the choice the player made. Like how in Fallout 1 the player has a quest to save Tandi, in Fallout 2 she is President of the NCR but the player could fail the quest in F1 without it affecting F2's cannon. I think that has some potential. Kind of what Mass Effect did with story except I would mould it into the environment(s).
Gamebryo 1.5 was me being sarcastic. Creation was really nothing more than a souped up Gamebryo engine. And it only just managed to not suck as much as the Gamebryo engine itself.
What angered me most is that Bethesda claimed Skyrim was going to run on a brand new engine, yet when everyone started playing they immediately recognised Gamebryo.