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Thread: Time was a cruel mistress to these 15 games

  1. #41
    Assassin of Accountants Ike_009's Avatar
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    Quote Originally Posted by MOnk View Post
    Use the word aesthetics rather than graphics.

    Aesthetics being the creative choices about how the game looks, which includes everything from character models, environment to the UI. Graphics being the technical capability of a game.

    Good graphics gives the designers more tools to work with in creating the aesthetics of a game, doesn't mean they'll know how to use those tools properly.
    I think that's the best way to put.

  2. #42
    MOnk's Avatar
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    Quote Originally Posted by Toxin View Post
    This reminds me...... I need to play through all the Half-Life games again......
    WTB Black Mesa: Source

  3. #43

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    Quote Originally Posted by MOnk View Post
    WTB Black Mesa: Source
    They're on the same timing plan as Valve when it comes to a release date.

  4. #44
    MOnk's Avatar
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    In the time Black Mesa has been in development Valve have released like 4 or 5 games.

  5. #45
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    I played through the Original Half Life for the first time about a month ago, once I got over the lo-res textures I found myself getting absorbed into the game, I can see why it's a classic. Looking forward to Black Mesa though:


  6. #46

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    I wonder just how much effort it would be to take some of those old games, keep the storylines but update them with modern graphics - after all the complaints about D3, I wonder how people would feel about D2 but with D3 textures (same for all the others mentioned here - after all, the kids of today didn't ever get a chance to those old classics, why would they not enjoy them the way we did)

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