There's quite a bit of negativity on the net surrounding the new X-com, so I've decided to make this thread on what is possibly the truest X-com remake out there. Take note I haven't actually played the original X-com, so I can't compare them, but do note that Xenonauts is my first contact with the genre, and I fell in love with it. Before Xenonauts, I had no idea why people were getting so angry at the fact that X-com was being turned into an FPS. Now I understand.

Anyway, so seeing as most of you don't listen to a word I say when I post about obscure indie titles, I've decided to use pics to convey my message instead.

This right here is your Geo map. Nothing fancy, certainly not able to rival the AAA X-com in graphics, but it serves its purpose.



This is the options you get for engaging alien aircraft. I didn't screencap the actual engagement, but you actually engage them in real-time and have tactical commands you can issue to your aircraft, such as tactical manoeuvres that allow you to evade enemy fire, etc. You can also activate and deactivate weapons on your aircraft during the engagement. Not sure if any of this was in the original X-com, so bear with me.



So you've shot down the ufo, now you send your team in their chopper to head out to the crash site.



That's right, isometric 2D. Looks awesome in my opinion, but I've got a soft-spot for isometric 2D games. Just two notes that you can see on that screen;

1 - You can set how many movement points should be held out so that your units can retaliate during the enemy's turn.

2 - Movement is grid-based. You get a set amount of movement points per character and you choose whether to leave any over or use them all up.

Oh, and if you wanted to have a peek at what the enemy is doing during their turn, think again. This screen pops up when it's their turn to move.



Then, as an extra, this is what the soldier screen looks like, where you equip your people. Vehicle and aircraft screens look much the same.



And then last, but not least, there's a full xenopedia for those who love to read up on the lore of the aliens, weapons, UFOs, vehicles, etc.



So, that's pretty much it. Just thought that for those guys who aren't quite happy with what they're seeing in X-com: Enemy Unknown I'd post this so they know there's an X-com remake out there that's apparently a lot more true to the original game's roots.

It's only R160 over at Desura, which is a bit expensive, but still a lot cheaper than the AAA remake. It's still in alpha, but as of two days ago it's only 2 builds away from going into beta. They're still adding a ton of stuff and are planning a lot of improvements. For now, though, the game is pretty solid. It's been eating away at the hours in which I'm supposed to be studying. A true 'just 10 more minutes' game.

Oh, and it's pretty challenging. I keep getting decimated about an hour into each game. On Easy difficulty.