
Originally Posted by
shadowfox
Having played GW2 (and I'm sorry to say this comparison is probably going to be made a lot) - I found going back to traditional combat insanely frustrating. While this isn't as noticeable if you play melee classes - it's very noticeable if you play ranged/caster classes. I'm so used to moving while casting that I almost always interrupt myself.
I also don't get why people say there's less strategy involved in GW2 dungeons. In my experience thus far - especially with an elementalist - swapping your weapon set before a fight can make a huge difference. If our group wipes a fight I know a lot of people in the group switch out weapons and skills and it can suddenly turn into a cakewalk. If anything, there's more strategy involved than any other MMO I've played so far.
As for housing - I've only experienced player housing in Aion - and I can't see it as anything more than a gimmick - you play around with it for a couple of hours, get creative ... and then the novelty wears off. Yes - it's nice that they give you all the additional options and customisations, but in the end nobody goes home, logs into their MMO of choice, to be able to go home again.
Guildhalls/Starbases/Legion-fortresses ... those I get. Single player housing ... not so much.