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Thread: SimCity 2013

  1. #401

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    He's pissing a lot of people off, but just put him on ignore. It's very important to him that people see he doesn't like Simcity or EA. So important that he has to make as many posts about it as he possibly can.

  2. #402
    Senticall's Avatar
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    I'm really enjoying the game,I play it when my internet goes bad or I don't have good enough quality to play mp (high ping,jitter,lagspikes)

    Got my city to around 40.000 people.

    I'm really having fun with it,will be interesting to see how the region looks when more cities are sprung up
    I accidentally put two contacts in one eye, now I can see myself for who I really am.

  3. #403

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    Quote Originally Posted by JP'S View Post
    He's pissing me off....
    Hehe, very well then. I'll just keep the simcity related news to myself then.
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  4. #404

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    Is there any war-waging involved, like can you build factories to manufacture munitions or raise an army, or is it just a peaceful city -sim?

  5. #405
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    Quote Originally Posted by Lyt View Post
    Is there any war-waging involved, like can you build factories to manufacture munitions or raise an army, or is it just a peaceful city -sim?
    I'll say a peaceful city, No war between cities would have been kinda cool though.

  6. #406
    Crzwaco's Avatar
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    I hate to disturb you when you’re playing SimCity, but I’d like to offer some straight answers on the topic: Always-Connected and why SimCity is not an offline experience.

    Always-Connected is a big change from SimCities of the past. It didn’t come down as an order from corporate and it isn’t a clandestine strategy to control players. It’s fundamental to the vision we had for this SimCity. From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world.

    We put a ton of effort into making our simulation and graphics engines more detailed than ever and to give players lively and responsive cities. We also made innovative use of servers to move aspects of the simulation into the cloud to support region play and social features. Here’s just a few:

    We keep the simulation state of the region up to date for all players. Even when playing solo, this keeps the interactions between cities up to date in a shared view of the world.
    Players who want to reach the peak of each specialization can count on surrounding cities to provide services or resources, even workers. As other players build, your city can draw on their resources.
    Our Great Works rely on contributions from multiple cities in a region. Connected services keep each player’s contributions updated and the progression on Great Works moving ahead.
    All of our social world features - world challenges, world events, world leaderboards and world achievements - use our servers to update the status of all cities.
    Our servers handle gifts between players.
    We’ve created a dynamic supply and demand model for trading by keeping a Global Market updated with changing demands on key resources.
    We update each city’s visual representation as well. If you visit another player’s city, you’ll see the most up to date visual status.
    We even check to make sure that all the cities saved are legit, so that the region play, leaderboards, challenges and achievements rewards and status have integrity.

    Cloud-based saves and easy access from any computer are another advantage of our connected features. You can pop from work to home, play the game and have your cities available to you anywhere.

    Almost all of our players play with connected cities. But some chose to play alone – running the cities themselves. But whether they play solo or multiplayer, they are drawn to the connected city experience. And Always-Connected provides a platform for future social features that will play out over regions and servers.

    The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.

    So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision. We did not focus on the “single city in isolation” that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.

    So I’ll finish with another HUGE thanks to everyone who stuck with us through this launch. Hundreds of thousands are building and sharing cities online now. And what you’re creating just blows us away. SimCity is a special game, with a very special community of players, and we’re proud to be a part of it.
    http://www.simcity.com/en_US/blog/ar...wers-from-lucy
    Evil meet my Sword. Sword, meet Evil!


  7. #407

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    Quote Originally Posted by Crzwaco View Post
    ...
    From a technical/programmer's perspective that makes sense. Usually corporate craps on top of this though. I read a stunningly clear account of this recently...I don't have the link handy so I'll recap.

    Ink jet printers...

    Engineers find a way to make printer cartridges for a *fraction* of the price...but these is a catch...they only last for a short while before they crap themselves. Engineers think it over & decide that the massive cost cut benefit exceeds the disadvantage of short life disposable cartridges. Its a reasonable call. Corporate sees an opportunity & decides to charge customers the same price as before.

    So now if you look at the engineers call in isolation it makes perfect sense as it does above for simcity. The customer still gets screwed though...

  8. #408
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    My sims decided to build a mall, the unconventional way - another building was being built underneath an already existing building

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  9. #409

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    Yeah, that once happened with one of my Skyscrapers. There were two skyscrapers being built on top of one another to form this extremely tall building. I snagged a screenshot before I demolished it.


  10. #410
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    Quote Originally Posted by FriedPet View Post
    My sims decided to build a mall, the unconventional way - another building was being built underneath an already existing building


    Quote Originally Posted by Graal View Post
    Yeah, that once happened with one of my Skyscrapers. There were two skyscrapers being built on top of one another to form this extremely tall building. I snagged a screenshot before I demolished it.
    Bwhahahahaha
    Evil meet my Sword. Sword, meet Evil!


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