Defense of the Ancients (DotA) is a custom scenario for the real-time strategy video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.[2]
The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the expansion, The Frozen Throne. There have been many variations of the original concept; the most popular is DotA Allstars, which has been maintained by several authors during development. The current developer is known by his pseudonym as "IceFrog".
Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".[3]
Warcraft III World Editor is the official level editor for the real-time strategy game Warcraft III: Reign of Chaos and its expansion Warcraft III: The Frozen Throne. Based on the level editor of Blizzard's previous strategy game StarCraft, it allows players to create and customize their own scenarios and campaigns with a high level of detail and flexibility.[1] [2] The editor has been used in creating several custom maps, including the popular Defense of the Ancients map.[3][4] The level editor has been substantially improved in the expansion to the game, The Frozen Throne and allow users to create cut scenes supporting voice-overs.[5] Advanced features of the editor allow for custom models, tilesets and icons. The editor also supports Blizzard's JASS scripting language for programming complex actions otherwise not supported by the graphical interface.
IceFrog is the 3rd person to work on the DotA map, following Eul and Guinsoo.
Guinsoo went on to help design League of Legends.
League of Legends: Clash of Fates is an upcoming Multiplayer Online Battle Arena(MOBA)[2] video game developed and published by Riot Games for Microsoft Windows.[3] It was first announced on October 7, 2008 and scheduled to be released in October 2009. [4] The game has been in a closed beta since April 10, 2009. [5]
A previous designer for the popular Warcraft III custom map, Defense of the Ancients: Allstars (commonly abbreviated as DotA), Steve "Guinsoo" Feak, and a creator of the fansite which was previously the official support base for the map(
www.dota-allstars.com), Steve “Pendragon” Mescon are involved with Riot Games in the making of League Of Legends: Clash of Fates[6]. Guinsoo created DotA: Allstars from the original DotA, created by Eul, by adding his own mix of content, including over 40 heroes, numerous items, and various gameplay changes. Guinsoo then passed DotA: Allstars on to its current developer, Icefrog. Pendragon, who is the Director of Community Relations for Riot Games, helped create the DotA: Allstars website along with its forums.