Now, a survey has examined the factors associated with problematic gaming, and the results are rather interesting. The study examined a representative sample of the US population aged 18 and over. 37% of respondents played games for at least 1 hour per week; those who did were asked detailed questions about the games they played, and how much they played them. One of the questionnaires they completed was a measure of ‘problem’ gaming, the PVGPQ – which is closely based on an earlier one about alcohol.
So what did this show?
One interesting result was that certain game genres were associated with problematic use: first-person shooters topped the list, and roleplaying games (RPGs) – including both the single-player and the massively-multiplayer variety (MMORPGs) – were also correlated with problems. This fits with a widespread impression among gamers (and others) that both MMORPGs such as World of Warcraft, and online shooters like Call of Duty and Counterstrike, attract obsessive players.