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Thread: Thief 4 details emerge

  1. #1
    MyGaming Alumnus James's Avatar
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    Default Thief 4 details emerge

    Thief 4 details emerge

    Find out more about Thief’s AI and gameplay features

  2. #2

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    Many of the series’ magical elements will be toned down
    Except for Garrett, who now has magic vision that he never had before.

    “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
    That's apt, considering the game sounds like it will be a trainwreck.

    The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
    That really explains everything. They wanted to copy AC.

  3. #3
    Not Robin TheAvenged87's Avatar
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    I think it looks good. I know nothing of this series. I hope it is nothing like Assassin's Creed.
    That's what she said.

    The Dork Knight.

  4. #4
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    Sounds cool to me, and it doesn't sound like its going to be a new Assassins creed "Fighting against four or more guards in combat won’t go well". If they kept the game exactly like the old one it would be crap, I think everyone is wearing huge nostalgia goggles.

  5. #5

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    I loved the fact that in the older Thief series for the most part open combat was not really an option.

    Dishonored, while a good game, felt like it really was far too easy to just run in the open and kill everything.

    I really hope they don't do this.

    Also, the focus system sounds like crap, and I really don't want to be doing endless parkour ala Assassin's Creed.

  6. #6

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    Yeah, in Dishonored combat was actually easier than sneaking. That's one of the main reasons why Thief was a better game. Either you sneaked around, or you had to be really good at dodging arrows.

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    Grievous's Avatar
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    Quote Originally Posted by Graal View Post
    Yeah, in Dishonored combat was actually easier than sneaking. That's one of the main reasons why Thief was a better game. Either you sneaked around, or you had to be really good at dodging arrows.
    I've only started playing dishonored and could be wrong, but i get the feeling its meant to be easier to run into the open and kill but you get better outcomes if you go the sneaking route?

  8. #8

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    Quote Originally Posted by Gir View Post
    I've only started playing dishonored and could be wrong, but i get the feeling its meant to be easier to run into the open and kill but you get better outcomes if you go the sneaking route?
    Yes that's the intention but it's just silly playing a game one way when the other way is so much easier and the rewards for being stealthy really aren't that great.

    I hate these 'acheivements' in games. I want to play the game for a story, not go around collecting stars or whatever the hell they want us to find.

  9. #9
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    Quote Originally Posted by Pooky View Post
    Yes that's the intention but it's just silly playing a game one way when the other way is so much easier and the rewards for being stealthy really aren't that great.

    I hate these 'acheivements' in games. I want to play the game for a story, not go around collecting stars or whatever the hell they want us to find.
    Then don't collect them. I don't get why people get so upset about achievements. I happen to enjoy achievements, because others don't like them doesn't mean I shouldn't have access to achievements. Specially when if you don't enjoy them, you can just ignore them.

  10. #10

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    The problem with them is that they're the only thing encouraging exploration in Dishonored. In Thief, your main objectives encouraged exploration because you didn't know where the hell your main objective was. You got a static map that didn't turn according to the direction you faced and which didn't show where on the map you were currently located. That's it. You basically got plopped onto a map and got told 'this is your objective, now go do it.' Then you had to explore and listen in on conversations to get clues for your objective. In Dishonored you can merely go forward and you're going to run into your objective simply because there's not really any place else to go but forward.

    Dishonored wasn't a bad game, but it was hard not to compare it to Thief; and with that comparison Dishonored lost out by far.

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