PATCH DAY
Today we will patch both server and client on the CTE for the third time! This will mean some server downtime. You will also have to update your CTE client in Origin to join servers once they are up again.
PATCH CONTENTS
This patch includes:
Changed the FrameHistoryTime from 1.5s to 1.0s
This value is used in determining how much “slack” the server allows a client with packetloss to have. With this number lowered a bit to match the 30hz server send frequency – we should see even less deaths behind cover.
Deathshield fix
The Deathshield fix was not part of the CTE environment yet – now it is.
Obliteration Competitive mode
Added support for the Obliteration small competitive mode (servers coming)
Operation Metro 2014 exploit fix
PC-Client stability improvement
High Altitude Jet fix
A fix for the much reported jet altitude bug is in this patch (server side fix) as well.
WHAT ARE WE TESTING?
Making sure the new FrameHistoryTime value works as indended and doesn’t affect the game in a negative way and improves the engagements even further. We also need to confirm that the Deathshield problem is gone (ragdolls stop grenades and other projectiles from reaching their target).
FEEDBACK
To give your feedback – please visit the forums and post your opinions in the appropriate section!
Open Feedback Forum