Here the full Change log, it's HUGE
Shorter version:
- Full controller support for one and two players
- Dynamic split-screen support for local co-op play
- Sleek new UI for use with controller
- Full AAA voice-overs for all characters
- New sound effects and improvements made to existing effects
- Main quest revamped to include more characters, more events, and more adventure
- A new ending, with a reworked and expanded plot
- Existing quests updated and polished
- Storyline background expanded
- Companions now banter and argue with one another
- Invest skill points in the new Dual Wielding ability to improve your proficiency
- Hurl elemental, area of effect, status-setting, and damage-causing grenades. This comes with the new Bombardier ability, letting you spend skill points to improve your proficiency.
- Wands are brand new one-handed ranged weapons dealing elemental damage. They come pre-charged with an additional powerful skill that the player can invoke 1-4 times, depending on his or her Wand skill level. The skill also determines your attack range with wands (from barely-out-of-melee to bow-level).
- Explorer Mode. Formerly "Casual," Explorer players will face less-fierce enemies and enjoy a higher chance of knocking them dead, freeing up the player's time to discover, craft, sleuth, and travel outside of combat.
- Classic Mode. Formerly "Normal". What we suggest for first-time players (who've played a classic cRPG before).
- Tactician Mode. A brand new game setting featuring smarter, stronger enemies to challenge combat-oriented players.
- Honour Mode. All the challenge of Tactician Mode, but in Honour Mode you only have a single save and a single life (no resurrecting!) at your disposal. If your character goes down, it's game over.
- Tactician and Honour modes feature re-designed encounters and puzzles, including new mechanics, monsters, skills, and challenges. Enemy AI is more intelligent and designed to defend against past players' most commonly-used tactics.
- New traps have been added, making tactics, puzzles, and simply moving around in the world more challenging than ever.
- New skills and skill system
- New tiered skill system ('Novice', 'Adept', 'Master') allows you to learn devastating new abilities as you progress in your chosen school of magic.
- 15+ new skills featuring custom animations and damage
- Existing encounters have been improved and re-balanced to provide a more consistent experience throughout all zones.
- Now includes upgraded AI to better counter the player’s tactics
- Updated system makes crafting more intuitive
- New creatures - Elemental Wards, Enchanted Armours, Bolt-stricken Zombie, Arcane Vortex, Nether Jester, Poison Slug, Spitfire Totem, Void Crystal, Oilskin ExploSkeleton, Soul of Desperation, Angry Chest
- New cut scenes added and old cut scenes improved
- Skills have been rebalanced and redistributed into skill schools in more cohesive themes.
- Balancing changes have made mid- and late-game combat more dynamic and engaging.
- Existing Abilities and Talents have been rebalanced.
- Weapon ability progression has been updated to differentiate play styles based on weapon types (e.g. the 'Two-handed weapons' theme now focuses on slow weapons that do monstrous damage with each strike, while 'Dual Wielding' is centered around unleashing a hail of rapid blows on your enemies.)
- Vendors offer more variety and sell better loot.
- Magical items are built up differently.
- Items' use requirements have been revised.
- Economy (gold value and rarity of all items) has been revised.
- Treasure generation and traders have been overhauled to be less random and use a system that guarantees better variation in drops over time.
- Weapons, armour, shields, potions, and statuses have been rebalanced.
- Our top-secret formulas that calculate hit chances, crit chances, damage, armour, blocking, and more have all been carefully revised and improved.
- 'Saving throws' formula has been improved.
- New items and item combos added for creating wands and grenades 360-degree camera, with improved art assets for viewing at all angles
- Reworked visuals for improved performance
- Textures were updated to improve performance DirectX 11 was added, which improves performance. Because of these changes, the game now only works on 64-bit Operating Systems.
- New animations for new weapon types (wands and dual wielding)
- New effects and animations for new skills, but also enhanced existing skills
- New custom animations for all NPCs
- New animations for new creatures and destructibles



