I ended up comparing BioShock 1 to System Shock 2 way back when and concluded that it [BioShock] sucked, which in retrospect was a mistake. Irrational shouldn't have set up BioShock as though it was a spiritual successor to System Shock. Having played through BioShock Infinite without any expectations I think increased my enjoyment of the game.
That's not how it goes down at all; at least not for me. I've cut together a video to show what happens the first time Elizabeth sees you kill - it's embedded at the bottom of the article. You don't convince her you're good.
*MILD SPOILER ALERT - only a smidge more than was in the article to begin with*
After this there's a moment of calm on the boardwalk before the Columbia police are deployed to your area, at which point it's completely understandable that you might fight back since they shoot first.
She does trust you for awhile after that, though, and why shouldn't she? You're out there getting stabbed, beaten and shot for her, so that she might escape. You give her this false dream of Paris which one might argue gives her hope, focuses her on what future might be and on just getting through the present.
* END MILD SPOILERS *
Given enough time I'd love to go into more depth. This piece was written in my "spare time", however, as a reaction to the commentary coming from respected quarters about the excess of violence in Infinite and not as a detailed bookstudy-like analysis of the game.
That said, I do agree with what the guy in the video said: there's much to love in BioShock Infinite, but it is far from a perfect game (if there is such a thing).
Where I do disagree with him is that the violence and combat were out of place. I can understand how it might seem that way to some folks (to each his own, after all), but I thought it worked well in the context of the rest of the game.
I also actually really enjoyed the battles.
That's in spite of the frustrating overly simplified mechanics, though. Either let me manage how much ammo I carry for a particular weapon, or make it play like a scene from The Matrix where you carry maybe two spare clips and have to pick up guns from your slain enemies.




