Quote Originally Posted by Gir View Post
Its not really my complacence, I've never had a problem with it, since I've had always on internet since they started implementing these features. As crap as Diablo 3 was, it at least forced my friends to sort out their internet connections, get online and experience the small extras you get with being always online. Highscore lists, Lap times for racing games. That sort of thing, which they never bothered with because they didnt see the point until being forced online. The line is being blurred between offline games and online. You wouldn't question always online with Dota 2? Yet you could possibly play with bots offline if they allowed it.
I wouldn't question it because that's a game (a single game, mind you) centered around it's online gameplay, but I certainly would question Always online for something like Metro: Last Light, or Bioshock Infinite. Sure, the social aspect (achievements tracking and the like) is a nice option (that being the keyword), but if it's a requirement for all my games (SP or MP by proxy of it being the console's requirement), then it may become roadblock for my gaming experience, if as I mentioned in my previous post, I don't have the proper connectivity to fulfill the requirement (whether it's an area related issue or otherwise...). This will ultimately make me question whether or not I should get the console (if it had the Always online requirement, since that's what we're examining here; the implications of Always online), because I won't always have the ability to connect, therefore I won't always have the ability to use the console at my discretion.

In my books, that's a very serious implication.