Results 1 to 9 of 9

Thread: Five Reasons Why We'll See a Command and Conquer MMORPG

  1. #1
    The Piper Necuno's Avatar
    Join Date
    Feb 2009
    Posts
    10,306

    Question Five Reasons Why We'll See a Command and Conquer MMORPG

    Seriously do we need more mmo's to the current collection and coming ones ? , but then again have we ever had a cc one ? my question would be who is going to play this, i for one guess are not big enough fan. if this comes out with stalker mmo i would rather for example try out stalker...


    Five Reasons Why We'll See a Command and Conquer MMORPG
    1. Command & Conquer 4 is not the end of the Tiberium Universe as a whole
    For those that do not know, Command and Conquer 4 - soon to be released by EA - will be the conclusion to the Tiberium saga. That is right kids, Command & Conquer 4 may be the last Tiberium-based RTS game you will ever play. That does not mean, however, that the Tiberium universe itself is going to end (nor the Command and Conquer franchise for that matter). GameSpot recently landed an interview with Samuel Bass, one of the designers of C&C 4, which alluded to the Tiberium universe moving away from RTS:

    While we can only really speak to Command & Conquer 4 at this time, it is safe to say that the conclusion of the Tiberium saga is not the end of the Tiberium Universe as a whole.

    ...And what will happen after that? Snipers, I told you, snipers! Who's going to walk my dog if they get me?
    Source: GameSpot



    So the Tiberium arm of the Command and Conquer franchise will continue, but more than likely not in the form of an RTS.


    2. EA needs a Massive-Multiplayer Online game
    MMOs are enormous cash cows (As World of Warcraft proves every time the executives at Activision-Blizzard dry themselves off with $100 bills after they get out of the shower) and EA desperately needs a cash cow. Warhammer: Age of Reckoning does not really count since its subscriber population was below 300,000 as of March this year.

    Given EA's recent financial trouble and the relatively poor sales performance of the Command and Conquer franchise (thanks, pirates!), EA needs a better way to make money off the PC market than its typical retail box model.

    Selling games via retail boxes is going the way of the dinosaurs. Everyone knows this and EA has been slow to adapt because nobody can sell games the 'traditional way' better than EA. MMOs are simply an excellent revenue model for changing consumer habits.

    3. Tiberium is the only 'universe' EA has
    If you look at EA’s entire lineup of IPs (intellectual properties), the only franchise you could possibly build any semblance of an MMO out of is the Tiberium universe. Think of what makes World of Warcraft so successful: it is an entire world of fantasy and fiction. People do not play MMOs based on reality because they play MMOs to escape reality. Imagine a Need for Speed, Medal of Honor or Madden MMO? They just would not work. You need something very distinct and separate from the real world in order to make an MMO addicting. Addiction is what keeps people forking over part of their living every month.

    What in the EA arsenal could make a better MMO than the Tiberium universe? There is no limit to what you can do in terms of classes/items when you have mutants and aliens that are part of the fiction. If you do not have access to magic and fantasy like Blizzard does with Warcraft, your next best bet for nearly limitless gameplay possibilities is sci-fi. As far as the environments are concerned, just imagine sweeping vistas of Tiberium-ravaged landscapes or towns and villages inside yellow zones. You would get to see what 'everyday life' is like in a world of Tiberium in an intimate and personal way that you could never get with the traditional nature of an RTS.


    4. EA seems to have been planning this for a long time
    It is a commonly known fact that major companies like EA do not just produce games on a whim, they actually have a product roadmap that extends a few years into the future. If you look at what was done in Command and Conquer 3, and now what is being done in Command and Conquer 4, there are many signs that point to the existence of plans for an MMORPG.

    For starters, EA spent quite a bit of money to get students at the Massachusetts Institute of Technology to develop an entire science to describe what Tiberium is and how it works. You simply do not add that kind of development cost to a single title, nor do you worry about that kind of detail in a game that inherently will not make very much use of that information anyway. There was also quite a bit of concept art and videos that pointed to a far more detailed depiction of the universe than was necessary for the macro-perspective offered by an RTS. EA also introduced a major new dimension to the fiction: alien technology. Sure the RTS franchise desperately needed a third faction anyway but that new faction conveniently paved the way for what an MMO needs to succeed: something that heavily expands upon the relatively limited possibilities inherent with any game based on conventional physics.

    Now we look at Command and Conquer 4 and its heavy focus on making the franchise as social as possible. Complete with persistent RPG-like elements such as profile leveling, it is easy to see how useful that would be in priming the market for a proper MMO.

    5. EALA has new management
    Sadly, one of Command and Conquer’s long time allies has moved on. Mike Verdu - the former general manager of EALA - is now working for a different company and is no longer in a position to safeguard Command & Conquer’s roots as a PC RTS franchise. Mike had always allowed EALA to stay focused on RTS despite the genre’s overall struggling popularity in this brave new world of mainstream gaming. Now with new leadership and continuing, enormous pressure to make piles of cash, it is highly unlikely that EALA will be focusing too heavily on further RTS development for Command and Conquer.

    Looking to the future
    As bleak as all this might sound to the die-hard Command & Conquer RTS fans among us, there is some potential for silver lining. Unless you have been living under a rock, you know that Starcraft 2 is coming. What you may not know is that the game has been in development for many years. What do you get out of many years of development? A freakishly high quality product, which is something that EA has not been able to deliver with their equally freakishly short development cycles. The real question though is where you could obtain the money to fund such a long development cycle? The answer for Blizzard is World of Warcraft and the answer for EA could be its own Tiberium-based MMO.

    If the franchise were to begin generating a massive revenue stream via an MMO, it might finally allow EA to have the resources they need for extended development cycles. It may even give them the money they need to develop a next-generation game engine that will finally put SAGE/RNA to bed. The result will be higher quality RTS titles which - hopefully - Starcraft 2 will prove can still make money!
    // Previously known as Blind Faith or Pr⊕phet
    // Sign up to Greenman Gaming and get $2 FREE in-store credit.

  2. #2
    The Piper Necuno's Avatar
    Join Date
    Feb 2009
    Posts
    10,306

    Default

    any here game for a C&C mmo ?
    // Previously known as Blind Faith or Pr⊕phet
    // Sign up to Greenman Gaming and get $2 FREE in-store credit.

  3. #3
    The Legendary Troll Hunter OmegaFenix's Avatar
    Join Date
    Mar 2009
    Location
    Not here....
    Posts
    34,144

    Default

    2 days and not a single reply, i think answer is no. I would love a Stalker MMO though...
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  4. #4
    The Piper Necuno's Avatar
    Join Date
    Feb 2009
    Posts
    10,306

    Default

    Quote Originally Posted by OmegaFenix22 View Post
    2 days and not a single reply, i think answer is no. I would love a Stalker MMO though...
    exactly my thoughts, but if added to the choices fallout3 well then i would have to go fallout3 first

    point is then why make something that is going to have a low following unless there are millions of people who are actually going to play some c&c mmo we don't seem to know of, but i would guess the general vote would go more to stalker anyways.
    // Previously known as Blind Faith or Pr⊕phet
    // Sign up to Greenman Gaming and get $2 FREE in-store credit.

  5. #5
    The Legendary Troll Hunter OmegaFenix's Avatar
    Join Date
    Mar 2009
    Location
    Not here....
    Posts
    34,144

    Default

    Quote Originally Posted by Necuno View Post
    exactly my thoughts, but if added to the choices fallout3 well then i would have to go fallout3 first

    point is then why make something that is going to have a low following unless there are millions of people who are actually going to play some c&c mmo we don't seem to know of, but i would guess the general vote would go more to stalker anyways.
    I cant see C&C going MMO. Stalker Yes, Fallout yes but not C&C also not Star Craft really either.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  6. #6

    Default

    I hate it that all of the games are starting to become MMOS, its more fun to physically lan with ppl then to play over the internet where you can physically clap the ouk or even cheer with friends.

  7. #7

    Default

    Regardless of what happens, I think a more sci-fi future based mmo would do really well. I'm sure I'm not the only one getting pretty tired of the current fantasy themed ones.

    Yes there have been a few already, eve being the most popular - but I'm referring to character based types of mmo's etc.

  8. #8

    Default

    Quote Originally Posted by JKR View Post
    Regardless of what happens, I think a more sci-fi future based mmo would do really well. I'm sure I'm not the only one getting pretty tired of the current fantasy themed ones.

    Yes there have been a few already, eve being the most popular - but I'm referring to character based types of mmo's etc.
    What he said..

    Although I wish there was a mechwarrior'ish MMO out. Basically EVE, but with mechs and pilots etc. Conquering planets, different clans. Think back to the old TV series, Battletech..

  9. #9
    Zerg Gaurdian Keldarza's Avatar
    Join Date
    Feb 2009
    Posts
    551

    Default

    Quote Originally Posted by OmegaFenix22 View Post
    I cant see C&C going MMO.
    I read somewhere, before Westwood was sold out, they were looking into an MMO - of course it might not have been C&C though.
    Wait... what?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •