How do points work?
At the end of a game, the team who wins will gain points and the team who loses will lose points.
Players with higher rating will win less points and lose more points.
Points can also be acquiried from streak bonuses and the Rapier.
Streaks:
Players with 5 or more win streaks will gain a percentage of their winnings as a bonus.
Opponents will gain bonus rating if they defeat a player who is on a 5 or higher streak.
Rapier:
The player with the Rapier will receive a bonus 10 rating per win.
If the player loses a game, he will lose 10 rating and the Rapier will drop.
When the rapier is unclaimed, anyone except the last Rapier holder can take it using the .take command.
The .rapier command will show who currently holds the Rapier.
If you hold the Rapier and do not play for more than 24 hours, the Rapier will drop.
Points can be lost from losing the Rapier, rating decay, or being truant.
Rating Decay:
Only applies to players with 1200 or more rating.
After 48 hours of not playing, you will lose 1% of your rating.
Every 24 hours after the initial 48 hours you will lose 1% rating.
Truant:
Truants can occur when you do not show up for the game in a timely fashion.
You are eligible to be truant when you do not show up for a game 5 minutes after its confirmation.
If you receive 6 truant votes, you are considered truant.
Truants result in a 7% rating loss and 4 warns, truants will also close the game.
How do warns work?
Warns are our way of punishing players, you can be warned from being truant, game ruining, excessive bad play, etc.
Warns decrease at a rate of 0.10 warns per game.
If you exceed 10 warns, you will be timebanned for 1 day per exceeded warn.