Yeah they are usually quite good. On the flip side, their Steamworks transitions of Resident Evil 5 and Dead Rising 2 were quite bad though. They outsourced them, and ended up introducing more bugs and then never fixed them. Ironically Res. Evil 5 still requires the GFWL API to be installed because they included a tool that allows you to migrate your save files, however that is useless for new players. That will probably never get fixed.
When they do in-house ports everything is usually golden though. DMC.DMC runs at 60FPS on a toaster, and that isn't even using their proprietary engine.
I honestly wish SEGA would just copy what Capcom are doing. SEGA Europe has their heads in the game, but SEGA Japan are living in the past. The only reason we got Valkyria Chronicles on PC was because SEGA Europe hired a small 4 man team to port it. SEGA Japan didn't approve (they thought it would fail) until they saw the sales figures. It sold really well, surprisingly well. They have a massive backlog of titles that were console exclusives that could come to PC, yet so far the only other thing we've gotten is that one Sonic game no one asked for from the Wii U. Give me Vanquish, Bayonetta 1 and Resonance of Fate dammit! Some of them, like Bayonetta, actually have PC builds already. There's a video out there of one of the producers playing the game on Nvidia's 3D vision. They could bring over the Yakuza series too, which isn't selling that well on the PS3 and PS4, as well as Atlus's games, like Persona 4 and 5. Steam is where your niche market is. Do a decent port, give it some marketing and it will sell.




