The deep-rooted issues the shooters were facing probably can’t be blamed fully on computer games, and while their final actions might have been informed in part by games, it was not the sole contributor to their actual actions by any stretch of the imagination. While it was nowhere near the same level of violence, I’m sure the same would prove true in any other case, including Glenvista. In the coming weeks we’ll likely hear more about the psychological states of the Glenvista and Sasolburg boys, and find that there were greater problems in their lives than computer games.
Don’t blame one game, or one pageant, albeit if they are in poor taste. There’s probably no point in banning games, and age restrictions clearly don’t help. Banning drugs hasn’t helped stem their use by much and, unlike games or movies, drugs can’t simply be downloaded. Violence will remain a part of films, games and, for some kids, everyday life as long as it remains something which is glorified and glamorous. This is done by society as a whole, not just one game. It isn’t something you can stop with one law or sanction. At the very least, parents need to be able to show their kids the difference between fantasy and reality, as realistic as that fantasy may be.