I'm not sure I understand. What do you mean by this?
Well, that comes part and parcel with a strategy game. No AI can come close to a human player, so it's necessary to let them cheat and give them certain gimmicks in order for them to present any type of challenge to players. As an example, take 4X games. Many players always wonder why AIs randomly declare war on them for no apparent reason, but almost every 4X game is reliant on timers for their AI. There are literally timers ticking down the time until an AI declares war on a player, and certain events/circumstances add time to that timer, but doesn't change the fact that inevitably that AI is going to declare war on you.Plus the AI is an issue. *None* of the RTS games have an AI that plays on a level playing field as you do (not counting chess). If you don't help the AI with extra resources & no fog of war then they're useless.
Some games have very good AI that do a pretty good job of mimicking human gameplay (AI War is a very good example, where the AI will generally exploit your weaknesses and do as much as possible to screw you over), but the problem will never go away until they develop AI that is self-aware and can think for itself.




