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Thread: Crytek wants level design from real-world map data

  1. #1
    MyGaming Alumnus James's Avatar
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    Default Crytek wants level design from real-world map data

    Crytek wants level design from real-world map data

    Crysis developer wants to use mapping data to make level design more straightforward.

  2. #2

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    Sad part about this is if you have a game in say Paris its gonna be way more detailed than say JHB not to even mention other towns where people do not update the maps.

  3. #3

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    Eh I don't like this move. I preferred the world of Just Cause 2 to GTA 5. Realism and authenticity doesn't do it for me. If I wanted outside I'd go outside.

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    Crzwaco's Avatar
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    Quote Originally Posted by Ser_Bunnylot View Post
    Eh I don't like this move. I preferred the world of Just Cause 2 to GTA 5. Realism and authenticity doesn't do it for me. If I wanted outside I'd go outside.
    Could they not take this and render the map then add the little tings in or removing a building or two. Would this not speed up dev time? since you would not have to start from scratch for a map.
    Evil meet my Sword. Sword, meet Evil!


  5. #5

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    Quote Originally Posted by Crzwaco View Post
    Could they not take this and render the map then add the little tings in or removing a building or two. Would this not speed up dev time? since you would not have to start from scratch for a map.
    The plan here is to take the map data (streets in particular) and have the software fill in building, trees etc. They are not copying the looks of say Paris (though they could if they skip the procedural part & go manual).

    Think back to Diablo 2...much of what you saw there was also procedurally generated (at run time even if memory serves).

  6. #6

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    Here's where I have a problem with this. Realism < fun level design. Especially in FPS games, good level design is very important. It helps nobody if you've got giant maps true to real life when they're no fun playing on. Level design is about more than just realism.

    I would rather have smaller, but well thought out levels than giant levels that were mostly designed using some procedural generation process.

  7. #7

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    Big maps matter...esp if you're going for open world.

    e.g. Look at GTA5 & Skyrim etc

    Besides, realism & fun isn't exactly mutually exclusive...esp since actual level designers will still polish its...its just intended to give them a start to work with & thus cut down the work.

  8. #8

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    Quote Originally Posted by Ser_Bunnylot View Post
    Realism and authenticity doesn't do it for me. If I wanted outside I'd go outside.
    Lol... I mostly agree but sometimes when walking around somewhere I'll think, "damn this would be an awesome place for defending against zombies/for causing mayhem/a gunfight etc."

  9. #9
    Ron Burgundy Dohc-WP's Avatar
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    i prefer realistic designs eg. the pripyat stage in cod 4 was pretty accurate and fun and racing games like the pgr and gt and forza games uses real world sub accurate gps data to create close to 1.1 versions of the tracks and cities, its so accurate some racing drivers uses the games to practice


  10. #10

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    Quote Originally Posted by Dohc-WP View Post
    i prefer realistic designs eg. the pripyat stage in cod 4 was pretty accurate and fun and racing games like the pgr and gt and forza games uses real world sub accurate gps data to create close to 1.1 versions of the tracks and cities, its so accurate some racing drivers uses the games to practice

    realistic tracks make sense though as the tracks were designed to be fun in real life too.

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