Yeah well, the PS4 gets made by "slave" labour.
Not gonna mention that Xbone comes off the same factory floor...
Yeah well, the PS4 gets made by "slave" labour.
Not gonna mention that Xbone comes off the same factory floor...
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Lol and the Xbox is $100 more than the PS4,and Microsoft was arguing before that their specs we better than the PS4.
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As soon as I find a direct-feed video or a native screenshot on Ghosts taken on a One, I can actually pixel-count it and tell you if it's native or upscaled. But for now...
Every Xbox One title will upscale automatically to 1080p, as Glordit correctly pointed out. So take every screenshot as upscaled until someone can capture the raw frame output in a capture card for our benefit.
Honestly it is nothing to be shocked about, with so much details going into games it would be impossible to make it full HD, with all the detail. You come to a cross roads. Either lower the graphics and increase the resolution or increase the resolution and lower the graphics. Now I did not just pay R6000~ to play BF4 looking like BF2 at 1080p.
Now the plot thickens with Killzone having 1080p in MP, but 720p in SP. The dev's where clever with this one, MP less taxing on the system as it does not have to process 24 AI opponents and an massive map as well as many other things like event timers and what not. In MP it just has to render the players and the area in which they are playing, as well as a few event timers but those are set by the arena.
But it doesn't make sense, particularly when you look at the scores of a HD7770 in modern games at 1080p with max settings, usually scoring right around 30fps. I believe it's to do with the eSRAM and slow DDR3 memory. Cerny himself said that looking at the facts, developing a game to take advantage of eSRAM was a difficult thing to do, almost as difficult as developing on the PS3. When Carmack was developing RAGE (I'll find the actual quote later) he noted that eSRAM required you to think and code very differently to take advantage of it.
Wait, what? Where did you hear this?