Traditional game pricing a “giant F-U” to gamers: Riccitiello
Former EA CEO says the traditional gaming industry has a lot to learn from mobile
Traditional game pricing a “giant F-U” to gamers: Riccitiello
Former EA CEO says the traditional gaming industry has a lot to learn from mobile
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One of the reasons Mobile gaming is so huge is because having a mobile phone is almost essential in modern life and therefore almost every human has one.
A lot of mobile phone games actually have the worst pricing models I've experienced: micro transactions. I cannot stand them.
Also to be fair, mobile games aren't half as complex as PC/console games so day 1 issues are kind of expected these days.
This guy was a massive part of what he is knocking now anyways so screw him.
edit: no idea why Im so defensive. I think I just really do not like this guy and am extremely jealous of his salary.
http://www.youtube.com/watch?v=ZR6-u8OIJTE
chop. pay a dollar to reload?? stfu
Last edited by bradbear117; 24-10-2013 at 12:56 PM.
Last edited by Glordit; 24-10-2013 at 06:33 PM.
No. Just no. I don't want a pricing model where I get the game and a knife in-game for free. Two levels in, you have to spend $1 to buy a sword. Next corner you have to buy armor. Then you can upgrade your armor for $0.50 or buy a gun for $2.
Just no.
One day, I'll grow up and become responsible.
Probably not today.
With the advent of the mobile Smart Phone and much better mobile GPU's like the Tegra chip and A7's from Apple, games on mobile has improved with leaps and bounds. Games already look "console like" on current tech and mobile and tablet gaming will, within a few years, evolve to become a major player in the industry against PC's and consoles.
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I am not a fan of Free-to-Play as they get you hooked on the game and then make you pay later on when it just gets interesting. I'd rather pay more and have the whole game instead of only a part. I can see how it is financially beneficial to developers and publishers but yeah, I don't like it at all.
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Riiiiight... so a model that is designed to be more profitable for publishers says F-U to customers?
Does not compute....
I would much rather have paid my upfront $10 or $20 or $30 or whatever and gotten a full version of PvZ2 with all the unlocks and a reasonable progression system.
Putting the evil that is is micro-transactions aside; the one issue I have always had with gamin is that games are priced more or less the same on release. I am sorry but that is total BS; one cannot justify charging the same amount for Bioshock : Infinite as one does for the new Star Trek game. The more appropriate pricing model I believe would be to only be allowed to charge R500-R700 if you spent a particular amount during the production itself.