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Thread: Call of Duty: Ghosts Native 1080p on PS4, Upscaled on Xbox One

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    Ron Burgundy Dohc-WP's Avatar
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    Default Call of Duty: Ghosts Native 1080p on PS4, Upscaled on Xbox One

    Infinity Ward's Mark Rubin has confirmed that Call of Duty: Ghosts will run natively at 1080p on PlayStation 4, and is upscaled to 1080p from 720p on Xbox One. "We optimized each console to hit 60 FPS and the game looks great on both," Rubin said.

    Source IGN

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    No Hobbits Allowed Isengard's Avatar
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    Say what you will, that is a significant discrepancy and could be telling of future multiplatform titles.

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    Quote Originally Posted by Dohc-WP View Post
    Infinity Ward's Mark Rubin has confirmed that Call of Duty: Ghosts will run natively at 1080p on PlayStation 4, and is upscaled to 1080p from 720p on Xbox One. "We optimized each console to hit 60 FPS and the game looks great on both," Rubin said.

    Source IGN
    What bothers me about this news is that both consoles has essentially the same hardware with minor differences. The game, being a multi-platform game, should run 1080p on both systems to ensure that all users get the same gaming experience.

    I think it might be the fact that, this time round, the Xbox One is the more difficult system to develop for and the PS4 is much easier. Developers have been praising the PS4 for it's "easy development structure and system" and this allows developers to best optimize their games for the PS4. Look at the quality comparisons of BF4 and you will see that the PS4 looks marginally better than the Xbox One version but the Xbox One version has lag issues.

    I expect developers coming to grips with the different development nuances of both consoles within a year or two's time and then we'll see some spectacular games being released that look and perform similar on both platforms.

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    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by dampi256 View Post
    What bothers me about this news is that both consoles has essentially the same hardware with minor differences. The game, being a multi-platform game, should run 1080p on both systems to ensure that all users get the same gaming experience.

    I think it might be the fact that, this time round, the Xbox One is the more difficult system to develop for and the PS4 is much easier. Developers have been praising the PS4 for it's "easy development structure and system" and this allows developers to best optimize their games for the PS4. Look at the quality comparisons of BF4 and you will see that the PS4 looks marginally better than the Xbox One version but the Xbox One version has lag issues.

    I expect developers coming to grips with the different development nuances of both consoles within a year or two's time and then we'll see some spectacular games being released that look and perform similar on both platforms.
    Actually the PS4 has a higher specced GPU and this is why Ghosts can run at a higher resolution, it has nothing to do with coding complexity between the two systems.

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