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Thread: Official Wasteland 2 thread

  1. #131
    Lycanthrope's Avatar
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    Quote Originally Posted by Wyzak View Post
    So you expect to have more control over random guys who follow you around than actual companions who decide to join your cause for said amount of time? Right, clearly the game is at fault here!
    Yes, because my problem is that they don't follow me and not, perhaps, the fact that they have ridiculously low health for an area (Damonta) with high-level, angry robots who cut through them like a hot knife through butter

    There are several quests which rely on animal whisperer. The pig one in the prison as well. Also +1 increase to attributes that you can't easily increase otherwise is beneficial.
    Because the attributes are so fucking meaningful.

    I don't think the farmer will be very happy if you blow up his wagon.
    Quote Originally Posted by Lycanthrope View Post
    Brute Force -- explosions have the same effect without the chance for critical failure. And for everything else, there's probably an NPC with it.
    You need to learn to read. Seriously.

    Maybe you should up the difficulty then?
    Yeah, because item prices are related to difficulty.

    The improved hit chance and maintaining better control over companions is invaluable while levelling up.
    No, it really isn't.

    Decreasing a jam chance of a weapon from 7% down to 3%, or reducing the AP cost of a weapon by 1 allowing you to take twice in one turn, yeah completely meaningless... Weaponsmithing also provides you with scrap weapon parts which you can sell to the guy at guardian citadel for a lot of scrap.
    Yes, because I'm so fucking short on cash and a 4% difference in weapon jamming is so much more meaningful to me than say, tile movement and action points.

    Luck is that undefinable innate something that just makes life easier from some of us than for others. Luck is one of the more versatile attributes, giving a wide variety of small bonuses that might just give you the edge in combat. Luck influences: Critical Hit Chance,
    Chance to Evade, chance for bonus Action Points in a turn, and chance for bonus CON at level up.
    Luck is not "indefinable" (can we stick to real words, please?), it's clearly defined and its purpose is insignificant compared to other significantly more valuable attributes.

    Charisma is a unique attribute that does not directly impact any derived stats, but your party's total Charisma as well as the charisma of individual Rangers will have a real impact out in the world. Some companion NPCs (CNPCs) may not be willing to join if you lack the required Charisma.
    Er... exactly which companion NPCs would be unwilling to join you based on Charisma? And please illustrate this "real impact out in the world" that the total Chrisma of my individual rangers has. I'd like specifics, please.

    Charisma influences: Leadership Skill Radius, and bonus Experience Point growth.
    Quote Originally Posted by Lycanthrope View Post
    ...the absolute only benefit of Charisma in this game is to expand the range of influence of Leadership and to increase your individual character's XP rewards each level.
    Your ability to repeat what I've written astounds me. Well done.

    A lot of the Charisma benefits are also party wide and not character wide.
    Examples, pl0x.

    If you feel any of the attributes or skills were wasted, do another playthrough and don't spend any points on them and see how that affects the game.
    I'd prefer to have a clear and concise description of these purported effects than some "take my word for it" garbage which seems to litter the forums.

  2. #132

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    Quote Originally Posted by Lycanthrope View Post
    Yeah, because item prices are related to difficulty.
    A higher difficulty will result in you having to spend more scrap on ammo, and on repairs. It will probably also affect the amount of loot that is readily available. It's not rocket science.

    Quote Originally Posted by Lycanthrope View Post
    No, it really isn't.

    Yes, because I'm so fucking short on cash and a 4% difference in weapon jamming is so much more meaningful to me than say, tile movement and action points.
    Upping the difficulty will make that difference. As above you will have less cash, and that 7% to 3% drop can be the difference between life or death.

    Quote Originally Posted by Lycanthrope View Post
    Luck is not "indefinable" (can we stick to real words, please?), it's clearly defined and its purpose is insignificant compared to other significantly more valuable attributes.
    What happened to "Because the attributes are so fucking meaningful."?

    Quote Originally Posted by Lycanthrope View Post
    Er... exactly which companion NPCs would be unwilling to join you based on Charisma? And please illustrate this "real impact out in the world" that the total Chrisma of my individual rangers has. I'd like specifics, please.
    A lot of work was done to try and make charisma more meaningful in the last few months of the beta. The forum should be littered with this.

    Quote Originally Posted by Lycanthrope View Post
    I'd prefer to have a clear and concise description of these purported effects than some "take my word for it" garbage which seems to litter the forums.
    You are welcome to go to their forums and ask them to spoon feed you. Some of us actually like to discover things for ourselves.
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  3. #133
    Hiro's Avatar
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    you guys need to take a timeout. chill guys, its only a game to each their own.

  4. #134

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    With regards to weapons jamming every round (tip: jams are calculated per bullet, and not per action)
    https://forums.inxile-entertainment....hp?f=40&t=8676

    Known-issues and workarounds:
    https://forums.inxile-entertainment....f66b71#p121974
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  5. #135
    Crzwaco's Avatar
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    Any of you found total biscuit yet?
    Evil meet my Sword. Sword, meet Evil!


  6. #136

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    Quote Originally Posted by Crzwaco View Post
    Any of you found total biscuit yet?
    Can't say that I have, and if I did I did not recognise him. Can you give me a hint without spoiling it?
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  7. #137
    Crzwaco's Avatar
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    Quote Originally Posted by Wyzak View Post
    Can't say that I have, and if I did I did not recognise him. Can you give me a hint without spoiling it?
    He has a blue shirt and a top hat and is in a group of 3.
    Evil meet my Sword. Sword, meet Evil!


  8. #138

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    Quote Originally Posted by Crzwaco View Post
    He has a blue shirt and a top hat and is in a group of 3.
    Nope, haven't seen him then. I did however run into my first group of Slicerdicers. Boy did that hurt. 540hp a pop and a group of four or so of them
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  9. #139
    Thread Killer Mk VIII czc's Avatar
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    Quote Originally Posted by Crzwaco View Post
    Any of you found total biscuit yet?
    This guy killed him apparently.

    T A N S T A A F L

  10. #140
    Crzwaco's Avatar
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    Can anyone that played the first one tell me what is the use of taking anything but intelligent attribute?

    Got a character with 8 strength but only 3 in brute strength can't bust down a door.
    Got another one with 2 Strength and 5 brute strength can bust down the door.
    Evil meet my Sword. Sword, meet Evil!


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