LOL Lothy, it will always be one of my all time favourites. I can never get enough of it. If you think its still in beta technically, I have about 100 hours into the game already
LOL Lothy, it will always be one of my all time favourites. I can never get enough of it. If you think its still in beta technically, I have about 100 hours into the game already
wow 100 hours! Considering that the game is still in beta says a lot! I actually cant wait to play it.
The funny thing is since playing Terraria, I have had the urge to play Minecraft FTB (feed the beast) again. If they could bring the technical element that Minecraft has to Terraria ( I don't know what starbound is like in that regard) I think that would take the game to another level
Just an update on Starbound:
known issues
Since we’ve changed the combat balance so much, we’re still in the process of tuning the monsters, NPCs and mission bosses. If you find things that are way too hard or too easy, let us know!
We’ve done a lot to improve performance but there’s still a lot more we plan to do before the game’s released. Hopefully you’ll see things running smoother, but don’t panic if some areas are still slow.
Liquids in and around microdungeons sometimes aren’t placed in a correctly settled manner and will settle after the world is first loaded
Some NPCs in biomes aren’t well equipped to fight monsters
If you’re running Windows 7, make sure you have service pack 1 installed. Seriously – install those service packs!
Steam may leave dbghelp.dll in the win32 or win64 folders by mistake, which will cause Starbound not to launch. You can fix this by getting rid of the file or deleting and re-installing Starbound.
If you’re still having trouble launching the game, head to the ‘prereqs’ folder in your Starbound directory and install the vc_redist.exe that corresponds to your OS.
changelog
majorissues
Colony System
Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
New Outpost Store: Frögg Furnishings
Sells Colony Deeds as well as a variety of furniture in many themes
The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
Each furniture set can be used to attract a particular tenant that fits its theme
Improvements to NPCs
NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
See who your tenants are and what they’re thinking! (press Alt to activate)
Added many unique NPC dialogue options and updated some old ones
Further improved NPC movement and pathfinding
NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
Surface Biomes and Sub-Biomes (Tiers 1 – 4)
Major visual improvements to background parallaxes
All biomes have several types of unique critters (60+)
Added a huge number of biome-specific microdungeons (450+)
Added many new biome-specific cosmetic armors and other items
Randomly generated monsters will now have color palettes that generally match the biome they spawn in
Universe and Planet Generation
Redesigned terrain to be more interesting and varied across all world types
Reduced the number of open caves on the surface, improved cave blending
Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
Added ores in the background layer
Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
Challenge Rooms
You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
Inventory and Merchants
You can now sell items to most merchants for a portion of their value
Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
Added a third inventory tab for objects (similar to the materials tab)
Added a sort button to the inventory window to sort items into their appropriate tabs
Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
Added an indicator to inventory tabs when they contain new items
Added an animation to highlight newly picked up items when switching to a tab
Tools and Interface
Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
Combat Changes (WIP)
Rebalanced all damage and armor values for players, NPCs and monsters
Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
All randomly generated melee weapons have fancy new sprites
Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
Progression Changes
Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
Tech Card – can be crafted from Tech Chips, used to unlock new tech
Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
Upgrade Module – used to improve utility items such as light packs
Improved many progression quests, but these will change much more in the future
Farming Changes
Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
And More!
200+ new objects and materials that can be bought, crafted or found in the world
Many changes to the Floran mission – Including a new boss
Improved chest loot and added improved graphics for standard and weapon chests
Added multiple upgrades for the lantern stick back item to improve its brightness
Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
Added underground vines and more underground variety to several surface biomes
Experimental feature that shows NPC ‘status’ on occasion
minorchanges
New characters will once again start on randomized worlds instead of sharing a single starter world!
Weather effects deposit snow and sand on tiles where appropriate
Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
Codexes will be automatically opened when learned
Environmental protection techs include protection from lower tier hazards and will be automatically equipped when learned
Flash breath bar when drowning
Sort recipes in crafting interface
Various performance improvements
Renamed ‘moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
Fixed a bug causing monsters to spawn in player-built structures underground
Fixed several bugs related to weapons and monster attacks across the world wrap line
Fixed a bug causing NPC weapons to be rerolled when unequipped
Fixed a bug causing dungeon NPCs to spawn partially underground
Fixed a bug causing players to be stuck firing after respawn
Fixed a bug causing pets to eat whole stacks of food on the ground
Fixed a bug causing UI sound volume to be reduced too far by SFX slider
Lots of other balance and bug fixes
I actually will try this againJust stay away from the nightly version of the game - that one gets more wipes and bugs. But it is also the one which gets the updates every night.
Starbound just needs a proper sale then I'll get it. Or be part of a bundle. Or be gifted to me by the heavens. Or miraculously appear in my Steam library. Or become completely free. Or have a price glitch. Or um cost a little less.
Last edited by Keepa34; 04-09-2015 at 03:04 PM.
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