Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19

Thread: Ubisoft plotting new Assassin’s Creed

  1. #11
    Wlad's Avatar
    Join Date
    Aug 2009
    Location
    Yahar'gul
    Posts
    5,264

    Default

    Quote Originally Posted by Clive Woofer View Post
    They should definitely fix the land-based gameplay. The only saving grace for AC4 is the naval aspect, otherwise it would likely have tanked.

    Because let's be honest, the land-based gameplay consists of doing the same things we've been doing for the past 5 games and it never really improves. Melee combat is still a bit crappy and the freerunning is as finicky as always, with your character more often than not doing the exact opposite of what you want them to do.
    There is nothing wrong with the land gameplay IMO. I highly doubt ACIV would have tanked without naval gameplay, it's one of the biggest and best-selling franchises in gaming. Melee combat is also fine IMO, one of the biggest reasons I buy AC every year is because of the (IMO) awesome combat. Freerunning also works fine for me, maybe once or twice thr character has jumped in the wrong direction but that is a non-issue. Like I said before, If you don't like it then don't buy it, simple as that.

  2. #12

    Default

    Are you being serious now? I mean, I'm also a big AC fan, but I'm not blind to its faults.

    The naval aspect is the only reason AC4 is a good game. If AC4 was entirely land-based, it would likely still have sold, just not as well as the previous games, because there has been very little innovation in the ground-based combat department since AC2. You can just as well replace the combat with QTEs, because that's more or less what it currently is. You stand around, waiting for enemies to attack you so you can counter-attack. Repeat this a few hundred times and you've got the gist of what combat has been all about since AC2.

    As for the freerunning - it's one of the most finicky freerunning systems I've seen employed in an open-world game, with your character frequently getting caught on pieces of geometry and latching onto objects when you don't want him to or even jumping way in the opposite direction that you wanted him to. Many of the chase missions, such as chasing down couriers or music sheets, are a nightmare because of this finicky system. Granted, this issue can very easily be remedied by separating the parkour and sprint functions, binding both to different buttons so that you can sprint without fear that you're going to latch onto a building when you run by it too close.

    I'm not saying the AC games are bad, but Ubisoft will really have to up their game a bit. We can't keep struggling with the same issues game after game. At some point they're going to have to make some changes to the fundamental, core aspects of the franchise, which includes revamping the combat and freerunning systems.

    As for my comment about the series getting stale, they have a tendency to milk certain settings until people get bored of it. With Ezio's story, I didn't even bother finishing Revelations because it brought nothing significant to the table and was just a rehash of everything I experienced in AC2 and Brotherhood, except in a new setting.

    IMO, the Animus also hampers their potential with the series somewhat. The entire idea of the Animus restricts them to using historical settings. I would have loved an AC game in a fantasy or steampunk setting. Imagine an AC game where you play as an airship commander, flying around between floating cities in the clouds. It would have been marvelous.

  3. #13
    No Hobbits Allowed Isengard's Avatar
    Join Date
    Feb 2009
    Location
    Cape Town
    Posts
    8,409

    Default

    Quote Originally Posted by Clive Woofer View Post
    Are you being serious now? I mean, I'm also a big AC fan, but I'm not blind to its faults.

    The naval aspect is the only reason AC4 is a good game. If AC4 was entirely land-based, it would likely still have sold, just not as well as the previous games, because there has been very little innovation in the ground-based combat department since AC2. You can just as well replace the combat with QTEs, because that's more or less what it currently is. You stand around, waiting for enemies to attack you so you can counter-attack. Repeat this a few hundred times and you've got the gist of what combat has been all about since AC2.

    As for the freerunning - it's one of the most finicky freerunning systems I've seen employed in an open-world game, with your character frequently getting caught on pieces of geometry and latching onto objects when you don't want him to or even jumping way in the opposite direction that you wanted him to. Many of the chase missions, such as chasing down couriers or music sheets, are a nightmare because of this finicky system. Granted, this issue can very easily be remedied by separating the parkour and sprint functions, binding both to different buttons so that you can sprint without fear that you're going to latch onto a building when you run by it too close.

    I'm not saying the AC games are bad, but Ubisoft will really have to up their game a bit. We can't keep struggling with the same issues game after game. At some point they're going to have to make some changes to the fundamental, core aspects of the franchise, which includes revamping the combat and freerunning systems.

    As for my comment about the series getting stale, they have a tendency to milk certain settings until people get bored of it. With Ezio's story, I didn't even bother finishing Revelations because it brought nothing significant to the table and was just a rehash of everything I experienced in AC2 and Brotherhood, except in a new setting.

    IMO, the Animus also hampers their potential with the series somewhat. The entire idea of the Animus restricts them to using historical settings. I would have loved an AC game in a fantasy or steampunk setting. Imagine an AC game where you play as an airship commander, flying around between floating cities in the clouds. It would have been marvelous.
    This is exactly how I feel. Look to the Arkham games for good combat systems.

  4. #14
    Wlad's Avatar
    Join Date
    Aug 2009
    Location
    Yahar'gul
    Posts
    5,264

    Default

    Quote Originally Posted by Clive Woofer View Post
    Are you being serious now? I mean, I'm also a big AC fan, but I'm not blind to its faults.

    The naval aspect is the only reason AC4 is a good game. If AC4 was entirely land-based, it would likely still have sold, just not as well as the previous games, because there has been very little innovation in the ground-based combat department since AC2. You can just as well replace the combat with QTEs, because that's more or less what it currently is. You stand around, waiting for enemies to attack you so you can counter-attack. Repeat this a few hundred times and you've got the gist of what combat has been all about since AC2.

    As for the freerunning - it's one of the most finicky freerunning systems I've seen employed in an open-world game, with your character frequently getting caught on pieces of geometry and latching onto objects when you don't want him to or even jumping way in the opposite direction that you wanted him to. Many of the chase missions, such as chasing down couriers or music sheets, are a nightmare because of this finicky system. Granted, this issue can very easily be remedied by separating the parkour and sprint functions, binding both to different buttons so that you can sprint without fear that you're going to latch onto a building when you run by it too close.

    I'm not saying the AC games are bad, but Ubisoft will really have to up their game a bit. We can't keep struggling with the same issues game after game. At some point they're going to have to make some changes to the fundamental, core aspects of the franchise, which includes revamping the combat and freerunning systems.

    As for my comment about the series getting stale, they have a tendency to milk certain settings until people get bored of it. With Ezio's story, I didn't even bother finishing Revelations because it brought nothing significant to the table and was just a rehash of everything I experienced in AC2 and Brotherhood, except in a new setting.

    IMO, the Animus also hampers their potential with the series somewhat. The entire idea of the Animus restricts them to using historical settings. I would have loved an AC game in a fantasy or steampunk setting. Imagine an AC game where you play as an airship commander, flying around between floating cities in the clouds. It would have been marvelous.
    Yes, I am being completely serious. Love the combat in AC. I don't stand around waiting to counter, you can do that I suppose, but I don't. Revelations actually did introduce a lot of new stuff that was not in the previous Ezio games (hookblade, tower defence, bomb crafting, etc.) and it my favourite game in the Ezio trilogy.

    I don't think we're gonna agree on anything here so let's just agree to disagree. Different strokes for different folks and all that.

  5. #15
    Assassin of Accountants Ike_009's Avatar
    Join Date
    Jun 2012
    Location
    Pretoria
    Posts
    7,799

    Default

    Quote Originally Posted by Clive Woofer View Post
    IMO, the Animus also hampers their potential with the series somewhat. The entire idea of the Animus restricts them to using historical settings. I would have loved an AC game in a fantasy or steampunk setting. Imagine an AC game where you play as an airship commander, flying around between floating cities in the clouds. It would have been marvelous.
    Are you serious? Lets have a Lara craft game where you drive cars for that matter then or a battlefield game where we promote pieces through piece talks at the UN then. The main point of Assassins creed is exploring the history of the assassin order, to start crossing dimensions is just pointless, it won't be an assassins creed game any more.

    Also the combat is good, I go through about 3 weapon changes in a 6 on 1 fight and if you use the weapons in various scenarios the combat is slick and I have to press counter maybe once ( or 3 times if I use my pistols to counter).

    I think your playing another game
    My ignore list: n/a

  6. #16
    Wlad's Avatar
    Join Date
    Aug 2009
    Location
    Yahar'gul
    Posts
    5,264

    Default

    Quote Originally Posted by Ike_009 View Post
    Are you serious? Lets have a Lara craft game where you drive cars for that matter then or a battlefield game where we promote pieces through piece talks at the UN then. The main point of Assassins creed is exploring the history of the assassin order, to start crossing dimensions is just pointless, it won't be an assassins creed game any more.

    Also the combat is good, I go through about 3 weapon changes in a 6 on 1 fight and if you use the weapons in various scenarios the combat is slick and I have to press counter maybe once ( or 3 times if I use my pistols to counter).

    I think your playing another game
    Agreed. I rarely use the counter button. Combat is very slick if you vary your weapons and use the guns. Combat animations is also top notch, some of the best in the business.

  7. #17

    Default

    Quote Originally Posted by Wlad View Post
    Yes, I am being completely serious. Love the combat in AC. I don't stand around waiting to counter, you can do that I suppose, but I don't. Revelations actually did introduce a lot of new stuff that was not in the previous Ezio games (hookblade, tower defence, bomb crafting, etc.) and it my favourite game in the Ezio trilogy.

    I don't think we're gonna agree on anything here so let's just agree to disagree. Different strokes for different folks and all that.
    Fair enough. I guess I'm just scared it goes the way of CoD, which imo it came very close to with the Ezio trilogy.

    Quote Originally Posted by Ike_009 View Post
    Are you serious? Lets have a Lara craft game where you drive cars for that matter then or a battlefield game where we promote pieces through piece talks at the UN then. The main point of Assassins creed is exploring the history of the assassin order, to start crossing dimensions is just pointless, it won't be an assassins creed game any more.
    Woooosh! What's that sound? Let's hear it again. Woooosh!

    The main point of Assassin's Creed is that you play an Assassin fighting the 'good fight' against Templars. Your examples of Tomb Raider and BF involve changing the core gameplay mechanocs of those games. My example of a fantastical setting or a steampunk setting do not involve changing the core gameplay mechanics, but rather changing the setting. It's not at all the same as changing Tomb Raider into a driving game or BF into a peace summit simulator.

  8. #18
    No Hobbits Allowed Isengard's Avatar
    Join Date
    Feb 2009
    Location
    Cape Town
    Posts
    8,409

    Default

    Maybe I expect too much but after the excellent combat in the Batman games or the sublime combat in Metal Gear Rising Revengeance, it makes the combat in AC feel extremely limited. Half the time the animations dont even sync properly so you end up stabbing the air instead of your opponent. The combat in AC also feels too loose, you dont get a good sense of impact when hitting an enemy and it usually devolves in hit X, X, X, X until I need to hit B to counter or the occasional A to use as cover. It's too simple to be satisfying.

    I want them to overhaul these systems so that they are actually interesting and challenging. This is just the combat aspect, I have issue with the free-running and stealth systems too where the one button does it all methodology is not working so well.

  9. #19
    Assassin of Accountants Ike_009's Avatar
    Join Date
    Jun 2012
    Location
    Pretoria
    Posts
    7,799

    Default

    I guess that's your view but IMO to take a game that has built it's series around finding a gap in history to insert it's story almost flawlessly into the period and then say we are gonna move to steampunk is criminal.
    My ignore list: n/a

Similar Threads

  1. Ubisoft reveals more on the world of Assassin's Creed III
    By James in forum Gaming News Articles
    Replies: 0
    Last Post: 27-03-2012, 12:35 PM
  2. Replies: 0
    Last Post: 12-01-2012, 11:23 AM
  3. Ubisoft says Assassin’s Creed could go on forever
    By qornea in forum Gaming News Articles
    Replies: 26
    Last Post: 06-12-2011, 03:31 PM
  4. Assassin’s Creed Recollection now available on iStore
    By qornea in forum Gaming News Articles
    Replies: 1
    Last Post: 02-12-2011, 02:00 PM
  5. Replies: 7
    Last Post: 10-06-2011, 08:58 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •