
Originally Posted by
Clive Woofer
Are you being serious now? I mean, I'm also a big AC fan, but I'm not blind to its faults.
The naval aspect is the only reason AC4 is a good game. If AC4 was entirely land-based, it would likely still have sold, just not as well as the previous games, because there has been very little innovation in the ground-based combat department since AC2. You can just as well replace the combat with QTEs, because that's more or less what it currently is. You stand around, waiting for enemies to attack you so you can counter-attack. Repeat this a few hundred times and you've got the gist of what combat has been all about since AC2.
As for the freerunning - it's one of the most finicky freerunning systems I've seen employed in an open-world game, with your character frequently getting caught on pieces of geometry and latching onto objects when you don't want him to or even jumping way in the opposite direction that you wanted him to. Many of the chase missions, such as chasing down couriers or music sheets, are a nightmare because of this finicky system. Granted, this issue can very easily be remedied by separating the parkour and sprint functions, binding both to different buttons so that you can sprint without fear that you're going to latch onto a building when you run by it too close.
I'm not saying the AC games are bad, but Ubisoft will really have to up their game a bit. We can't keep struggling with the same issues game after game. At some point they're going to have to make some changes to the fundamental, core aspects of the franchise, which includes revamping the combat and freerunning systems.
As for my comment about the series getting stale, they have a tendency to milk certain settings until people get bored of it. With Ezio's story, I didn't even bother finishing Revelations because it brought nothing significant to the table and was just a rehash of everything I experienced in AC2 and Brotherhood, except in a new setting.
IMO, the Animus also hampers their potential with the series somewhat. The entire idea of the Animus restricts them to using historical settings. I would have loved an AC game in a fantasy or steampunk setting. Imagine an AC game where you play as an airship commander, flying around between floating cities in the clouds. It would have been marvelous.